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Author Topic: Unable to load an anim that begins with Chinese  (Read 149 times)
GADFAQWE
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« on: January 03, 2021, 11:40 »

Exporting SkeletalMesh4 $$$_jz to Q:/test/juese/84yy/dz/gj1/剑斗罗_jz/$$$_jz.psk
Exporting MaterialInstanceConstant douluonew_cz_Inst_10 to Q:/test/juese/84yy/cz/douluonew_cz_Inst_3_10/douluonew_cz_Inst_10.mat
Exporting Texture2D 1_DIFFUSE to Q:/test/juese/01twt/cz/1_DIFFUSE.tga
Exporting Texture2D 30 to Q:/test/juese/84yy/cz/30.tga
Exporting Material3 douluonew_cz to Q:/test/juese/douluonew_cz.mat
Memory: allocated 3191188 bytes in 6477 blocks
Loading AnimSequence4 $$$_jz_Anim from package juese/84yy/dz/gj1/剑斗罗_jz_Anim.uasset
WARNING: unable to load animation $$$_jz_Anim, missing Skeleton
Exporting objects ...
Memory: allocated 3191156 bytes in 6477 blocks
Loading Skeleton $$$_jz_Skeleton from package juese/84yy/dz/gj1/剑斗罗_jz_Skeleton.uasset
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Gildor
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« Reply #1 on: January 03, 2021, 11:51 »

Are names printed by UModel to log correct? E.g.
Quote
Loading AnimSequence4 $$$_jz_Anim from package juese/84yy/dz/gj1/剑斗罗_jz_Anim.uasset

UModel doesn't have Unicode support, but probably it is possible to do some "hack" to unsure it will work.
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