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Author Topic: Redout: Space Assault  (Read 364 times)
spiritovod
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« on: January 23, 2021, 00:26 »

Game: Redout: Space Assault (steam page)
UE4 version: 4.25

All works fine - including meshes, textures and animations - with the latest umodel build (1487 at the moment). Though there are some animations with negative rate values, which crash umodel if you'll try to play them (similar cases 1 / 2), but you can export them. Some materials are custom.

Update: Animations with negative rates are supported properly in umodel builds 1505 and above.

Some samples: link
« Last Edit: February 18, 2021, 20:04 by spiritovod » Logged
Gildor
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« Reply #1 on: February 16, 2021, 12:15 »

Hi. Could I get an example asset with negative playback rate which crashes UModel?
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spiritovod
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« Reply #2 on: February 16, 2021, 18:39 »

@Gildor: Hi there. You can find samples with the same problem in G.I. Joe topic (just open SK_AndroidBat mesh and find all available animations for it). I'll add some samples for Redout a bit later.

Update: I've updated the first post and included some samples.
« Last Edit: February 16, 2021, 21:34 by spiritovod » Logged
Gildor
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« Reply #3 on: February 18, 2021, 15:08 »

Thank you for samples. I've updated UModel to properly handle negative animation scales. Please let me know if anything is still wrong.
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spiritovod
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« Reply #4 on: February 18, 2021, 20:01 »

@Gildor: Thanks for the update. I've checked both games and couldn't find anything that doesn't work in them with the latest umodel build (didn't check Hell Let Loose, but I think animations works fine there too, since it had exactly the same issue). I'll update first posts then.
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