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Author Topic: [UE4] Super String  (Read 1400 times)
Anathema
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[UE4] Super String
« on: January 23, 2021, 17:25 »

A Korean game that came out as CBT and kinda not coming out


Game: Super String (슈퍼스트링) (https://comic-superstring.naver.com/)
UE4 version: ~4.23

Static meshes and textures works fine, skeletal meshes doesn't.

Pak : https://mega.nz/file/kqZVnSiR#gHOyRpBKbpbO_P3JQvu5GDJ7yovOVxnLXjbL2aMPzjw
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spiritovod
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Re: [UE4] Super String
« Reply #1 on: February 15, 2021, 22:10 »

Skeletal meshes and animations are supported properly with specific umodel build and respective override settings.


* Clipboard03.jpg (174.85 KB, 2542x1229 - viewed 258 times.)
« Last Edit: February 16, 2021, 03:56 by spiritovod » Logged
Anathema
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Re: [UE4] Super String
« Reply #2 on: February 16, 2021, 16:49 »

THANK YOU \(TwT)/
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temsame
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Re: [UE4] Super String
« Reply #3 on: February 16, 2021, 20:17 »

spiritovod ur legend  Cheesy Cheesy Cheesy Cheesy
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GDL
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Re: [UE4] Super String
« Reply #4 on: February 17, 2021, 05:36 »

Skeletal meshes and animations are supported properly with specific umodel build and respective override settings.

Do you think you could implement morph targets in this? here's the code from oscateexor who already implemented it in an old build:

* morph_targets.zip (16.85 KB - downloaded 57 times.)
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spiritovod
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Re: [UE4] Super String
« Reply #5 on: February 17, 2021, 19:55 »

@temsame: Actually no. It's not me who contributed this fix to umodel, and it exists on github since early november (for three months already). I've only extended it with 4.25 games support.

@GDL: I have no idea what I'm doing, but you can find kind of port of oscateexor's changes to the specific build in the same topic (without override settings it would be usual latest umodel build, except export settings). At the first glance it works, but umodel noticeably changed since then, so something may not work as expected.
The fun part is that I didn't even know original creator of morphs export fuction, that build was usually distributed with credits stripped from it.
« Last Edit: February 17, 2021, 19:59 by spiritovod » Logged
GDL
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Re: [UE4] Super String
« Reply #6 on: February 17, 2021, 20:51 »

The fun part is that I didn't even know original creator of morphs export fuction, that build was usually distributed with credits stripped from it.

I'm not even sure he is the one that came up with it but is the only one that I found that also shared the code :-P
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spiritovod
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Re: [UE4] Super String
« Reply #7 on: May 27, 2021, 20:46 »

Latest game version is using 4.25, still works fine with the specific build.
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Anathema
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Re: [UE4] Super String
« Reply #8 on: June 04, 2021, 21:58 »

Thank you =w=7
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Suslik
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Re: [UE4] Super String
« Reply #9 on: August 28, 2021, 03:58 »

Sorry, can you tell me where can I get the latest game cache?
« Last Edit: August 28, 2021, 04:48 by Suslik » Logged
GDL
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Re: [UE4] Super String
« Reply #10 on: August 31, 2021, 01:47 »

I'm getting an error with the latest specific build and game version, I guess something changed:

Code:
RawArray item size mismatch: expected 0, serialized 1

SerializeBulkArray <- FSkinWeightVertexBuffer<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/2 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Cornelia_001_body_01_A.Cornelia_001_body_01_A', pos=748D6, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /SS/Content/Character/Pc/Cornelia/001/Cornelia_001_body_01_A.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1556 based
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spiritovod
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Re: [UE4] Super String
« Reply #11 on: August 31, 2021, 04:40 »

@GDL: Latest playmarket version ( 1.0.8 ) works just fine here.
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GDL
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Re: [UE4] Super String
« Reply #12 on: August 31, 2021, 18:03 »

@GDL: Latest playmarket version ( 1.0.8 ) works just fine here.

Ah, nvm, I'm dumb, I have an older version which files are named "pakchunk#-Android_ETC2.pak" and the new version is named "pakchunk0-Android_ASTC.pak", I extracted the astc files inside the same folder as the etc2 files thinking it was going to overwrite the old version but it didnt and it was causing a conflict, once I removed the etc2 files all worked again  grin
« Last Edit: September 02, 2021, 23:32 by GDL » Logged
Suslik
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Re: [UE4] Super String
« Reply #13 on: September 02, 2021, 20:49 »

Can you please provide latest game cache? Thank you.
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spiritovod
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Re: [UE4] Super String
« Reply #14 on: September 03, 2021, 17:40 »

@Suslik: Just look for original korean name (슈퍼스트링) instead of english one, it's available in usual places like apkpure, including base cache.
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