March 28, 2024, 16:01
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: [UE4] GRAN SAGA  (Read 3985 times)
yuehen
Jr. Member
**
Posts: 77


View Profile
« on: January 25, 2021, 07:34 »

Working : UE 4.23 Or 4.24
SkeletonMesh : Support on PC || Unsupport on Mobile
Animation : Ok
Texture : Ok
Static Mesh : OK
key:0x67AFE98CF0BD77A16C2B7072A0FDCADE3318792813DBEF32AD2752584C0EBB50
----------------------The key works on both PC and Android------------------------------------
PC Link:https://pclauncher-cdn.gransaga.com/Launcher/GranSagaLauncherSetup.exe
Android Link:https://play.google.com/store/apps/details?id=com.npixel.GranSaga&referrer=af_tranid%3DNRWY2n_DJSRxgMCJOLYQBw%26shortlink%3D2cda6575%26pid%3Dhomepage%26c%3Dmain%26af_click_lookback%3D7d%26af_cost_value%3D0%26af_cost_currency%3DKRW%26af_dp%3Dgransaga%253A%252F%252F%26af_web_id%3D27ecc527-de56-4b44-8f13-63bca3331d98-o


* S_11-35-56.png (47.43 KB, 800x600 - viewed 491 times.)

* S_11-36-20.png (147.44 KB, 800x600 - viewed 465 times.)
« Last Edit: January 26, 2021, 06:23 by yuehen » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« Reply #1 on: January 25, 2021, 17:32 »

UE4 version: 4.23

All works fine - including meshes, textures and animations - with the latest umodel build (1487 at the moment). Many materials for skeletal meshes are custom. For better materials support use specific build from this topic - no special override is required, simply choose proper engine version.

Update: Latest versions from some regions are using ACL animations now, they're supported with specific build from this topic.


* Clipboard03.jpg (122.85 KB, 2547x1241 - viewed 423 times.)
« Last Edit: September 22, 2022, 23:26 by spiritovod » Logged
yuehen
Jr. Member
**
Posts: 77


View Profile
« Reply #2 on: January 26, 2021, 06:21 »

Awesome
Logged
RedBear
Full Member
***
Posts: 226


View Profile
« Reply #3 on: January 29, 2021, 06:29 »

Also, even if that post was deleted, I'll answer it anyway:
@RedBear:
Sorry, I don't understand why your answer is addressed to me? I have not previously participated in discussions on this topic.
Also I don't remember that I argue with anyone about protected exe and custom encryption, since I don't know anything about that stuff.
 Shocked Shocked Shocked
« Last Edit: January 29, 2021, 06:33 by RedBear » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« Reply #4 on: January 29, 2021, 17:34 »

@RedBear: Oops, sorry  laugh I just forgot who it was, because I replied a day after, when the post was already deleted, and for some reason I thought it was your post.
« Last Edit: February 15, 2021, 22:31 by spiritovod » Logged
WollieWoltaz
Full Member
***
Posts: 220


View Profile
« Reply #5 on: June 13, 2021, 14:54 »

Could someone share the .PAK files of the latest PC version?
As i'm unable to download the laucher because i'm getting a "403 Error, The Amazon CloudFront distribution is configured to block access from your country".

Regards,
Logged
Ehlyon
Full Member
***
Posts: 186



View Profile
« Reply #6 on: June 14, 2021, 18:33 »

https://www.mediafire.com/file/e7ej6xc04mbqbgl/GranSagaPaks.7z/file

I guess you need Korean VPN to download it, even to update it, to play? You need to confirm with mobile number, even as guest, so...~
Logged
Andree
Newbie
*
Posts: 4


View Profile
« Reply #7 on: May 15, 2022, 05:43 »

The Japanese version also works.
Logged
TeresaBoo
Newbie
*
Posts: 2


View Profile
« Reply #8 on: August 08, 2022, 14:30 »

Is this not working anymore?

Everytime I try to extract the models I get this error:

Quote
UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'MB101_Down02_End.MB101_Down02_End', pos=133B, ver=522/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Character/BOSS/MB101/Anim/MB101_Down02_End.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1587
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« Reply #9 on: August 08, 2022, 14:55 »

@TeresaBoo: You're using incorrect engine version, the game is still on 4.23.
Logged
TeresaBoo
Newbie
*
Posts: 2


View Profile
« Reply #10 on: August 08, 2022, 15:14 »

Ooh, I see. Thank you!
Logged
temsame
Full Member
***
Posts: 83


View Profile
« Reply #11 on: September 22, 2022, 18:42 »

@spiritovod
korea client just updated few days ago , i tried to load animation on models and got this error that never happened b4
both original umodel and modded one has the same result and JP client which has older content not getting this error
please take a look

******** Loading object AnimSequence4'MN112_Que_Walk01.MN112_Que_Walk01' ********
*** AnimSequence MN112_Que_Walk01 has wrong CompressedTrackOffsets size (has 0, expected 376), removing track
Loading AnimSequence4 MN112_Run01 from package /Game/Character/MON/MN112/Anim/MN112_Run01.uasset
******** Loading object AnimSequence4'MN112_Run01.MN112_Run01' ********
*** AnimSequence MN112_Run01 has wrong CompressedTrackOffsets size (has 0, expected 376), removing track
Loading AnimSequence4 MN112_Skill01 from package /Game/Character/MON/MN112/Anim/MN112_Skill01.uasset
******** Loading object AnimSequence4'MN112_Skill01.MN112_Skill01' ********
*** AnimSequence MN112_Skill01 has wrong CompressedTrackOffsets size (has 0, expected 376), removing track
Loading AnimSequence4 MN112_Spawn01 from package /Game/Character/MON/MN112/Anim/MN112_Spawn01.uasset
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« Reply #12 on: September 22, 2022, 23:28 »

@temsame: This version is using ACL animations now. I've updated my base post with respective info and link to required build.
Logged
temsame
Full Member
***
Posts: 83


View Profile
« Reply #13 on: September 23, 2022, 03:49 »

@temsame: This version is using ACL animations now. I've updated my base post with respective info and link to required build.

thx it work very well  Grin
Logged
logitex
Newbie
*
Posts: 1


View Profile
« Reply #14 on: November 06, 2022, 14:01 »

I don't think this key is working anymore.. animation is not extracted.Plz take a look again
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS