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Re: Mortal Kombat vs DC Universe
« Reply #15 on: June 04, 2009, 15:02 » |
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How much of a donation do you require to add support for tna impact? 
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Re: Mortal Kombat vs DC Universe
« Reply #16 on: June 04, 2009, 21:29 » |
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Maby need to Pm gildor, for this question 
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Re: Mortal Kombat vs DC Universe
« Reply #17 on: June 04, 2009, 23:11 » |
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How much of a donation do you require to add support for tna impact?  Very complex question  There is no "price list" for support. Also, support for one game may be done with 1-2 hours, but another game may require a few days of full-time work.
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Re: Mortal Kombat vs DC Universe
« Reply #18 on: June 05, 2009, 10:32 » |
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 Understandable, I wouldnt mind contributing towards support for this game.
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esr911
Silver Sponsor Full Member  
Posts: 189
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Re: Mortal Kombat vs DC Universe
« Reply #19 on: July 17, 2009, 20:51 » |
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Hey guys, can someone please post the liu kang xxx file. I am modding street fighter 4 and I need the textures. My progress so far:
I mean really, do you want to get banned? Asking for copyrighted material is not acceptable. You should know that. ..:: ESR911 ::..
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Re: Mortal Kombat vs DC Universe
« Reply #20 on: August 13, 2009, 08:00 » |
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Hello guys, Figured i would ask here...i am having an issue in 3ds max with extracted meshes from MKvsDC. My workflow is umodel to extract to md5 then import to max. It seems the smoothing groups are messed up or something. Here is a picture with highlighted problem areas:  How would i go about fixing this in 3ds max? I tried clearing all smoothing groups and autosmooth with different values but to no avail  Its probably something simple that i am missing...any help is appreciated
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Re: Mortal Kombat vs DC Universe
« Reply #21 on: August 13, 2009, 12:29 » |
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Look at Umodel ! If in umodel are the same problems  Or they are only in MAX ?
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Re: Mortal Kombat vs DC Universe
« Reply #22 on: August 13, 2009, 12:29 » |
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Have you try welding the mesh up?
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Re: Mortal Kombat vs DC Universe
« Reply #23 on: August 13, 2009, 13:37 » |
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there is no problem. in mk vs dc the characters will change their aspect when get hit some times. (broken clothes, etc.)
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Re: Mortal Kombat vs DC Universe
« Reply #24 on: August 13, 2009, 15:22 » |
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Yes, the characters have different changes that occur when hit, such as ripped clothes.
Also, don't forget about the fatalities may play a role here.
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Re: Mortal Kombat vs DC Universe
« Reply #25 on: August 13, 2009, 17:41 » |
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Yes, the characters have different changes that occur when hit, such as ripped clothes.
Also, don't forget about the fatalities may play a role here.
Not Only Clothes  Look At the head and Chest!
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Re: Mortal Kombat vs DC Universe
« Reply #26 on: August 14, 2009, 03:01 » |
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What about them?
Many things changed in MK vs DC, for example, at first you could rip off people's head, now you can't with the changes they made later on.
For all I know (I don't have the game BTW) they small mesh's which are around the head area could have been part of a Fatality Animation.
I don't have the game, so I'm guessing here what they did.
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Re: Mortal Kombat vs DC Universe
« Reply #27 on: August 14, 2009, 04:27 » |
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Here is how the mesh looks in Umodel:  I actually have never used the viewer until just now but it seems weird to me that it does not display the whole mesh but the parts it does display are having the smoothing issues in max. Here is sonya mesh with similar issues:  The non textured areas are exactly where i am having issues. Is this a problem with umodel itself? i really have no clue at this point
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« Last Edit: August 14, 2009, 04:35 by urPackage »
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Re: Mortal Kombat vs DC Universe
« Reply #28 on: August 14, 2009, 10:01 » |
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arent those just face lying on top of the model? if not it is a bit strange 
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Re: Mortal Kombat vs DC Universe
« Reply #29 on: August 14, 2009, 10:33 » |
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MK vs DC models has a LOTS of surfaces (more than 50). But only a few materials are assigned.
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