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Author Topic: Chivalry 2  (Read 1521 times)
spiritovod
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Chivalry 2
« on: April 19, 2021, 21:32 »

Game: Chivalry 2 (EGS page)
UE4 version: 4.25 plus

Meshes and textures works fine with the latest umodel build (1587 at the moment) and respective override option.

Update: Animations for the game are now supported in specific build from this topic.
Update 2: Specific build is updated with fixes for particular skeletal meshes from latest game version.


* Clipboard03.jpg (117.35 KB, 2548x1241 - viewed 344 times.)
« Last Edit: November 10, 2022, 22:25 by spiritovod » Logged
george_sears
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Re: Chivalry 2
« Reply #1 on: April 24, 2021, 21:14 »

Is it strange that search didn't gave me this topic prior, so i created new one myself and didn't notice this one until it was late.
I've deleted my topic, sorry
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spiritovod
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Re: Chivalry 2
« Reply #2 on: May 22, 2021, 17:33 »

First post updated with specific umodel build, compatible with skeletal meshes.
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spiritovod
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Re: Chivalry 2
« Reply #3 on: August 25, 2022, 21:57 »

Animations for the game are now supported in specific build, read the first post for more info.

Update: Native (non-acl) animations are now supported in the updated build.
« Last Edit: September 25, 2022, 17:53 by spiritovod » Logged
spiritovod
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Re: Chivalry 2
« Reply #4 on: November 09, 2022, 17:07 »

@ArabianCoconut: I guess you didn't choose correct engine version at startup screen, which is 4.25 Plus for this game.
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spiritovod
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Re: Chivalry 2
« Reply #5 on: November 10, 2022, 22:32 »

@ArabianCoconut: It appeared that they've changed things in some particular meshes in the latest game version. I've updated specific build (the one with animations support), it should now work properly with such meshes. If some other meshes will not work with the updated build, feel free to report them as well.
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spiritovod
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Re: Chivalry 2
« Reply #6 on: November 11, 2022, 21:11 »

@ArabianCoconut: I don't quite understand the question about head meshes, but there may be variations of some meshes customized in ways, which are out of scope of umodel. As for audio - you can use fmodel, which supports wwise audio formats used in many UE games.
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