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Author Topic: vertex color don't export properly in gtlf  (Read 96 times)
LeanMB56
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vertex color don't export properly in gtlf
« on: June 06, 2021, 05:17 »

Hello, I wanted to notify that when a model is exported as .gtlf the vertex color are exported wrong, lighter than what they should be. While .psk exports them properly.

This might seem like a minor problem at first glance but it can be actually quite problematic when working with Arcsysworks models (the devs behind Dragon Ball FightereZ and the Guilty Gear games), because the vertex paint in their model is pretty important.
Use the .psk model is not an option because they don't export proper normals and transfer normals or vertex paint usually ends up with artifacts or problems in several zones.

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Gildor
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Re: vertex color don't export properly in gtlf
« Reply #1 on: June 06, 2021, 11:03 »

Hi. UModel exports vertex colors as is, identically for both formats. Probably there's some additional conversion done on your application's side, e.g. sRGB color space is used instead of a linear one.
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