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Author Topic: [UE4] Land of Dreams  (Read 421 times)
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[UE4] Land of Dreams
« on: June 26, 2021, 15:18 »

Game: Land of Dreams / The New World / 梦想新大陆 (official site)
UE4 version: 4.21

Only textures and materials are supported by official umodel. For meshes and animations get specific umodel build from this topic. You need to extract assets from "azure" format first with the help of quickbms and Bigchillghost's scripts from this topic. Tested on latest chinese version.
Note that the game is downloading assets packs on demand, which means that even if you'll get base png/obb and additional packs on first launch, it will not be the whole game. Again, if specific build crashes on any asset, you simply don't have all required files for this asset yet, considering that you've extracted all archives properly.

The proper way for merging would be this: extract obb (if present), png (if present) and iguf in separate folders. Then move extracted png files over obb files, replacing existing ones - then move extracted iguf files over obb files as well, also replacing existing files. While merging extracted files make sure you've preserved paths correctly. You can also read this post about nature of possible issues with extracted files. It's not something that can be fixed in the umodel itself.

* Clipboard10.jpg (147.97 KB, 2551x1233 - viewed 129 times.)

* Clipboard11.jpg (109.91 KB, 2529x1226 - viewed 110 times.)
« Last Edit: August 06, 2022, 01:29 by spiritovod » Logged
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Re: [UE4] Land of Dreams
« Reply #1 on: June 26, 2021, 16:24 »

thanks supported, spiritovod!
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Posts: 73

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Re: [UE4] Land of Dreams
« Reply #2 on: June 29, 2021, 15:16 »

Thank you so much, it's so cool!
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