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Author Topic: Vampire: The Masquerade - Bloodhunt  (Read 2072 times)
spiritovod
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Vampire: The Masquerade - Bloodhunt
« on: July 02, 2021, 16:12 »

Game: Vampire: The Masquerade - Bloodhunt (steam page)
UE4 version: 4.26
AES key: in the same place as usual (link)

Skeletal meshes, animations and textures works fine with latest umodel build (1573 at the moment). Some materials for characters are custom. Latest game versions are supported only with specific umodel build (link, updated) - no special override is required, simply choose proper engine version. For static meshes in older game versions use "legacy" build, included in provided archive.

Update: Specific build is updated to v3, it can now handle latest game versions. Also, you can use "legacy" build for static meshes from older game versions.
Update 2: Specific build is updated with better materials support.
Update 3: Specific build is updated to v4 with a few fixes for some textures.


* Clipboard02.jpg (99.84 KB, 2546x1234 - viewed 385 times.)
« Last Edit: November 03, 2023, 11:57 by spiritovod » Logged
spiritovod
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #1 on: July 03, 2021, 16:59 »

First post updated with specific script for extraction and specific umodel build for static meshes.
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sauras
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #2 on: September 24, 2021, 16:54 »

First post updated with specific script for extraction and specific umodel build for static meshes.

Hi Does this still work, the website for the AES key doesn't seem to be up or in maintenance for a while now
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spiritovod
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #3 on: September 24, 2021, 19:07 »

@sauras: It should be up in a few days, for now I've updated sticked topic with alternative links for both list with keys and tools/scripts.
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spiritovod
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #4 on: October 04, 2021, 22:36 »

Specific build in the first post was updated, it can now handle game packages without extracting them, like the latest official build. There are a few games like this - they are built with 4.26, but using updated package format.
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Nix
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #5 on: November 07, 2021, 14:39 »

Hi, I'm new to using this Umodel and I'm trying to use it to extract bloodhunt assets.
I keep getting errors trying to open the files
Wrong bone count 194 (should be 189)
And it exports 0/0 files when I try to export them


* wrong bone count.png (94.64 KB, 1920x457 - viewed 130 times.)
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spiritovod
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #6 on: November 07, 2021, 18:32 »

@Nix: Current game version is not supported, except for textures. They've switched to unversioned properties and customized them, it will require some time to fix this. You can try to get older game versions (if they're available via depotdownloader) or wait until this issue will be fixed.
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Nix
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #7 on: November 07, 2021, 19:05 »

Okay, thank you for the quick reply
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spiritovod
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #8 on: November 09, 2021, 02:57 »

Specific build in the first post updated, it can now handle latest game versions. Warning message about inconsistency with animation retargeting left untouched, since it shouldn't affect base functionality.
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liff
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #9 on: May 15, 2022, 15:26 »

hi there, newbie here but i was following this post to extract models from bloodhunt and no matter what i try i keep running into the same error "SDL2.dll was not found, terminating..." if anyone could shed some light it would be much appreciated. ^^
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spiritovod
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #10 on: May 15, 2022, 18:17 »

@liff: You need to download official umodel build as well, it contains required library.
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spiritovod
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #11 on: November 03, 2023, 12:00 »

Specific build is updated with a few fixes for some textures, issues like the mentioned in that topic should be solved now: https://www.gildor.org/smf/index.php/topic,8762.0.html
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