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Author Topic: Vampire: The Masquerade - Bloodhunt  (Read 6165 times)
spiritovod
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #15 on: October 04, 2024, 00:03 »

@zulandramtai: I'm not sure when lightmaps stopped to work, but it should be fixed now in the updated build. Next time post full error message for better understanding of the issue.
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zulandramtai
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #16 on: October 04, 2024, 02:14 »

@zulandramtai: I'm not sure when lightmaps stopped to work, but it should be fixed now in the updated build. Next time post full error message for better understanding of the issue.

i have tried on another pc and this time it exported only the texture not the models and also didnt ask me for the key.


https://imgur.com/a/LqZlU4F
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spiritovod
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Re: Vampire: The Masquerade - Bloodhunt
« Reply #17 on: October 05, 2024, 02:42 »

@zulandramtai: You're using outdated build - like it's said in my previous post, it got updated to fix issues with crashes on lightmaps. But from what I see, there is almost no supported assets in both BuiltData and umap files. They contain mostly StaticMeshComponent objects, which are not supported by umodel (and those objects don't have embedded StaticMesh either, only references to them). You can perform full scan for the game and then sort assets by supported types in flat view mode to understand what you can actually export with umodel from the game.
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