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Author Topic: UE Viewer build 1562 - Win32 and Win64 builds  (Read 597 times)
Gildor
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UE Viewer build 1562 - Win32 and Win64 builds
« on: July 05, 2021, 11:27 »

Starting from today, umodel_win32.zip will contains builds for 32- and 64-bit Windows. SDL2.dll is also included, for 64-bit Windows it was renamed to SDL2_64.dll.

If you're running umodel.exe just for export, then SDL2.dll will not be ever loaded.
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mark2580
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Re: UE Viewer build 1562 - Win32 and Win64 builds
« Reply #1 on: July 06, 2021, 13:31 »

What other advantages does x64 have apart from being able to use more than 4GB of RAM?
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MARK2580
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Re: UE Viewer build 1562 - Win32 and Win64 builds
« Reply #2 on: July 06, 2021, 18:53 »

Actually ability to address more than 4GB RAM can solve some issues by itself. For example, load all animations at once in games like Dark Pictures Anthology series - or solve some bulk export issues, including the one related to floating bug with multi-threading (which probably appears only in systems with high threads count, processor-wise).
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Gildor
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Re: UE Viewer build 1562 - Win32 and Win64 builds
« Reply #3 on: July 06, 2021, 19:03 »

Another 32-but issue which was happened before: exporting large textures. UModel is using multiple threads for that, and sometimes crashed with "out of memory" when e.g. 16 threads allocated buffers for 16 huge textures.
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mark2580
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Re: UE Viewer build 1562 - Win32 and Win64 builds
« Reply #4 on: July 06, 2021, 21:40 »

Another 32-but issue which was happened before: exporting large textures. UModel is using multiple threads for that, and sometimes crashed with "out of memory" when e.g. 16 threads allocated buffers for 16 huge textures.
I just got a 12 stream processor and 32 GB of RAM))) I think umodel will "fly".   Grin
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MARK2580
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