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Author Topic: [UE4] Sword of Legends Online  (Read 1523 times)
SearchForHype
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« on: July 10, 2021, 18:14 »

UE Version: Unknown
Steam Link: https://store.steampowered.com/app/1418100/Swords_of_Legends_Online/

Can't open the files in Umodel.exe with latest build. Umodel doesn't even find any files. Files don't have extensions.

I exported all the assets with a quickbms script but unfortunately can't view them with umodel. Is there any way to do that?
« Last Edit: July 13, 2021, 18:40 by SearchForHype » Logged
spiritovod
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« Reply #1 on: July 10, 2021, 18:43 »

@SearchForHype: Steam version is still on Havoc Vision engine as well as chinese and taiwan versions. Transition to UE4 was announced but not implemented yet, as far as I know.
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SearchForHype
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« Reply #2 on: July 10, 2021, 18:59 »

@SearchForHype: Steam version is still on Havoc Vision engine as well as chinese and taiwan versions. Transition to UE4 was announced but not implemented yet, as far as I know.

Oh, really? I didn't knew that.. Thats my bad. I googled for it and saw that it was on the unreal engine, my bad. I thought that the only thing that comes late 2021 was the Ray Tracing feature but it seems like i was wrong. Oh man..

I guess this can be closed then or maybe used for future informations to other people. But is there a way to view havoc models? I didn't found any viewer of this kind. Or isn't that the right place to discuss?

Thanks for the info!
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spiritovod
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« Reply #3 on: July 10, 2021, 19:04 »

@SearchForHype: I have no idea, so it's better to ask at other places like xentax/zenhax in respective sections.
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SearchForHype
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« Reply #4 on: July 10, 2021, 19:39 »

Okay, im glad you could provide me with some sources. I wish you i wonderful day Smiley
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TrophiHunter
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« Reply #5 on: July 20, 2021, 05:39 »

there is a quick bms script to unpack the files but I can't find any info on what to do with the extracted files. You get xml .vbi and another type that is the havok physics data.
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