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Author Topic: Head mesh and bone imported on `floor`  (Read 272 times)
zssh
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« on: July 20, 2021, 13:43 »

Hey guys, so im importing psk where the body and hair is placed where they should be but the problem is, the head imported on the `floor`.

is there any easy way to get it where it's supposed to be, or i should parent bones and moving their positions manually in blender?
as far as i know, the head bones doesn't have duplicate name, entirely different bones from hair and body.

thank you so much in advance!


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Juso3D
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« Reply #1 on: July 20, 2021, 21:10 »

Yes sometimes you may need to set it to the armature bone that controls the head area, then simply rotate and move into place.
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zssh
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« Reply #2 on: July 21, 2021, 06:22 »

i see, thank you Blenux, the game only has 3/4 head meshes so i assume the game using those mesh and attach them to body.
and maybe using morph to make different faces? anyway, appreciate your help  Grin
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Juso3D
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« Reply #3 on: July 21, 2021, 13:01 »

Unreal Engine has more advanced features to do all that automatically, and the gltf/psk importer don't deal with it either.
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zssh
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« Reply #4 on: July 22, 2021, 07:04 »

i see, thank you very much for your time Blenux  Cheesy
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