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Author Topic: [UE4] Snowbreak: Containment Zone  (Read 26499 times)
GDL
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Re: [UE4] Snowbreak: Containment Zone
« Reply #15 on: September 05, 2025, 02:36 »

everything seems to work so far  Smiley
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Kovace
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Re: [UE4] Snowbreak: Containment Zone
« Reply #16 on: April 25, 2026, 22:47 »

do they update the key?
WARNING: Pak file "G:\Snow/data/game/Game/Content/Paks/App_Engine-WindowsNoEditor.pak" has unsupported version 12
WARNING: The provided encryption key doesn't work with "G:\Snow/data/game/Game/Content/Paks/App_Engine-WindowsNoEditor.pak". Skipping.
WARNING: Pak file "G:\Snow/data/game/Game/Content/Paks/APP_Game_Blueprints_0-WindowsNoEditor.pak" has unsupported version 12
*** ERROR: Unable to read 48000 bytes at pos=0x1C01036B
FFileReader::Serialize: File=APP_Game_Blueprints_0-WindowsNoEditor.pak <- FPakVFS::LoadPakIndex <- FPakVFS::ReadDirectory: PakVer=12.0 <- RegisterGameFile: G:\Snow/data/game/Game/Content/Paks/APP_Game_Blueprints_0-WindowsNoEditor.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=G:\Snow <- Main: umodel_build=1590
or i have a old key. i get from the same place as usual
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spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #17 on: April 27, 2026, 23:40 »

@Kovace: Official umodel build doesn't support this game for a few years already. You need to use specific build, suggested in the first post, with game specific override.
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Kovace
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Re: [UE4] Snowbreak: Containment Zone
« Reply #18 on: June 26, 2026, 12:09 »

thank you for reply. u are right the special version work also in the first post read last part.  the new version at least over 2026 u need to use the bms script first next load the special umodel_materoal( all in the first post just not smart enough to read all the way -.-)
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spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #19 on: June 26, 2026, 18:20 »

@Kovace: If you only need assets supported in umodel (textures/meshes/animations), you don't need to extract packages, it's possible to open them directly in that umodel build by using game specific override.
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Kovace
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Re: [UE4] Snowbreak: Containment Zone
« Reply #20 on: September 17, 2026, 14:30 »

thank u for help but nah need the special vr. the game have spine model (2d animation). which can be extract only with special vr and if some1 ask need to enable in begin when u chose the version of UE or use -spine if u do with command.
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spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #21 on: September 18, 2026, 16:29 »

While spine assets can be exported with the specific build, I should note that there are additional textures which are supposed to be additional backgrounds, but they're not addressed in the atlas and thus not applied by default. Also note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.


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