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Author Topic: [UE4] Snowbreak: Containment Zone  (Read 23629 times)
GDL
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Re: [UE4] Snowbreak: Containment Zone
« Reply #15 on: September 05, 2025, 02:36 »

everything seems to work so far  Smiley
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Kovace
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Re: [UE4] Snowbreak: Containment Zone
« Reply #16 on: April 25, 2026, 22:47 »

do they update the key?
WARNING: Pak file "G:\Snow/data/game/Game/Content/Paks/App_Engine-WindowsNoEditor.pak" has unsupported version 12
WARNING: The provided encryption key doesn't work with "G:\Snow/data/game/Game/Content/Paks/App_Engine-WindowsNoEditor.pak". Skipping.
WARNING: Pak file "G:\Snow/data/game/Game/Content/Paks/APP_Game_Blueprints_0-WindowsNoEditor.pak" has unsupported version 12
*** ERROR: Unable to read 48000 bytes at pos=0x1C01036B
FFileReader::Serialize: File=APP_Game_Blueprints_0-WindowsNoEditor.pak <- FPakVFS::LoadPakIndex <- FPakVFS::ReadDirectory: PakVer=12.0 <- RegisterGameFile: G:\Snow/data/game/Game/Content/Paks/APP_Game_Blueprints_0-WindowsNoEditor.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=G:\Snow <- Main: umodel_build=1590
or i have a old key. i get from the same place as usual
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spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #17 on: April 27, 2026, 23:40 »

@Kovace: Official umodel build doesn't support this game for a few years already. You need to use specific build, suggested in the first post, with game specific override.
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Kovace
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Re: [UE4] Snowbreak: Containment Zone
« Reply #18 on: June 26, 2026, 12:09 »

thank you for reply. u are right the special version work also in the first post read last part.  the new version at least over 2026 u need to use the bms script first next load the special umodel_materoal( all in the first post just not smart enough to read all the way -.-)
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spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #19 on: June 26, 2026, 18:20 »

@Kovace: If you only need assets supported in umodel (textures/meshes/animations), you don't need to extract packages, it's possible to open them directly in that umodel build by using game specific override.
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