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Author Topic: The Dark Pictures Anthology: House of Ashes  (Read 951 times)
Arty
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« on: October 22, 2021, 09:25 »

UE4 version: 4.27

Platform: PC

Same with other Dark Pictures games, everything works fine - skeletal meshes, static meshes, and animations - but MorphTarget must be disabled for skeletal meshes to open. Some materials are custom.



* Screenshot_1.png (149.43 KB, 334x507 - viewed 151 times.)

* Screenshot_4.png (186.93 KB, 351x457 - viewed 155 times.)
« Last Edit: October 22, 2021, 22:57 by Arty » Logged
spiritovod
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« Reply #1 on: October 22, 2021, 18:50 »

The game is called The Dark Pictures Anthology: House of Ashes (for indexing and search purposes). And it's built with 4.26, though currently there is no difference in this particular case.

Also, I took a look at morphs - if they're using the same approach for all games from the Dark Pictures series, I hardly doubt morphs will be supported due to the their unique implementation. Instead of two vectors per morph's delta they're using packed indices + corresponding array of packed vectors pairs (PositionDeltaThreshold and another one) per morph's delta.
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Arty
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« Reply #2 on: October 22, 2021, 22:59 »

Apologies for the title goof, it has been fixed.
Also, the Morph thing is quite interesting, unfortunate that it probably won't be supported. It doesn't make a big difference either way, though.
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Ehlyon
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« Reply #3 on: October 23, 2021, 00:20 »

I'm actually getting "Serializing behind stopper" error with animations. Is there something i'm missing? Yes i'm appending them, not loading them all at once.
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spiritovod
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« Reply #4 on: October 23, 2021, 04:55 »

@Ehlyon: You are right, the game is using ACL compression for animations.
« Last Edit: August 22, 2022, 19:28 by spiritovod » Logged
MarkoJeff1
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« Reply #5 on: October 27, 2021, 19:15 »

how one knows why am getting this error when trying to export a character head?
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Juso3D
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« Reply #6 on: October 28, 2021, 08:09 »

how one knows why am getting this error when trying to export a character head?
What error?
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Blender + Linux User Here.
MarkoJeff1
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« Reply #7 on: October 28, 2021, 13:37 »

Everything is working now i was having a problem with the animation but learnt it cant be done show but when ever i export a head to  blender i cant seem to apply the eye texture tho its all messy seems some layer covers their eye and cant let you see the models eye
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Juso3D
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« Reply #8 on: October 28, 2021, 13:44 »

You may need to use a different UV layer perhaps (if there is more then 1).
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spiritovod
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« Reply #9 on: August 22, 2022, 19:43 »

For latest game versions use specific build from this topic with game specific override (it's the same for The Quarry and all The Dark Pictures Anthology games), just don't forget to disable morph targets, as they're not supported for those games.

A few notes: Animations for bodies and heads are not directly compatible, thus you can't assemble the whole character mesh in the viewer and then apply animations to it. Default position for most animations is probably tied to actual placement on the map, so mesh will be all over the place - it's not very convenient, but you can focus on current mesh position with "F" after changing animation. And don't try to add all compatible animations to a mesh with Ctrl+A (there are 11k of them) - even if you have enough RAM, it may fail for some particular cutscenes anims, depending on the mesh.


* Clipboard01.jpg (91.53 KB, 2548x1236 - viewed 96 times.)
« Last Edit: June 17, 2023, 21:19 by spiritovod » Logged
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