Gildor's Forums

Author Topic: Procedural Buildings in BioShock Infinite  (Read 98 times)
Posts: 6

View Profile
Procedural Buildings in BioShock Infinite
« on: December 22, 2021, 23:37 »

Hey all,

I was wondering how you would go about trying to get back the procedural buildings from BioShock Infinite.

I currently have a few tools developed which import folders of models exported from UModel and load their materials, then I go in and design a level, and then the next tool exports that level to Unreal Engine as a map. UModel and other tools get pretty much everything that I want extracted, but the procedural buildings would be really nice to get working, so if anyone has any directions to point me in to getting this started, I think it would be a nice addition to UModel. Apologies if it's a dumb question since I'm very new to working with UModel source and Unreal Engine from this side of things.
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS