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Author Topic: [Animations][Skeletal Meshes] Harry Potter and the Chamber of Secrets  (Read 362 times)
magic_str
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[Animations][Skeletal Meshes] Harry Potter and the Chamber of Secrets
« on: December 25, 2021, 16:52 »

Hello there, the release is finally ready after long time. Special thanks to the source code by archive.com and a little bit to reverse engineering, it's fully understandable how it all works.
When use, please, use the target game. Now it can export to 'psa' fully, and 'psk' with a correct forward face.

Check this out:
https://github.com/DramaDesu/UEViewer
or:
https://github.com/gildor2/UEViewer/pull/251
« Last Edit: December 25, 2021, 17:05 by magic_str » Logged
cesm1980
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Re: [Animations][Skeletal Meshes] Harry Potter and the Chamber of Secrets
« Reply #1 on: January 02, 2022, 13:54 »

When i downloaded the code, i noticed the source files have your changes but the umodel.exe that is already there unfortunately does not since it doesn't recognize the HP2 tag. Can you please provide a updated compiled .exe with the changes on the releases section ? Because i just tried for hours to set-up the code to compile on visual studio 2019 and visual studio code, and nothing works, no matter what i try even after following all instructions to the letter.
« Last Edit: January 02, 2022, 13:57 by cesm1980 » Logged
spiritovod
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Re: [Animations][Skeletal Meshes] Harry Potter and the Chamber of Secrets
« Reply #2 on: February 14, 2023, 22:16 »

Here is compiled version of this custom build (link) for those who have troubles compiling it. All credits to magic_str (DramaDesu).


* Clipboard01.jpg (87.22 KB, 2544x1237 - viewed 66 times.)
« Last Edit: February 14, 2023, 22:21 by spiritovod » Logged
cesm1980
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Re: [Animations][Skeletal Meshes] Harry Potter and the Chamber of Secrets
« Reply #3 on: February 15, 2023, 02:16 »

Thanks a lot!
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