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Author Topic: Boundary  (Read 197 times)
ankhati
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Boundary
« on: December 30, 2021, 07:15 »

https://store.steampowered.com/app/1420640/Boundary_Benchmark/
Game Info: This is a benchmark for raytracing tech. It will perform a real-time rendering CG scene on your computer. Let's measure the performance of your PC!
Engine Version: UE4.25
Notes: Move Pak file to shorter location (eg: C:\Boundary_Benchmark ) to make uModel recognize the pak file, due to : in the original file path

All Skeleton, Static, Animations, Textures supported

« Last Edit: December 30, 2021, 17:57 by Gildor » Logged
ankhati
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Re: Project boundary FPS demo on steam
« Reply #1 on: December 30, 2021, 12:43 »

There isn't much to say, it isn't even a game, more a script to test the capability of your GPU.
It runs the unreal engine, but in script mode.
When or IF they game comes out another thread skills be created. The game has been stuck in development hell for years now. So this benchmark demo might be all we will ever see.
It install to the steamapps account, and have what looks like a legit Unreal PAK file.
Here is the link to Steam:

https://store.steampowered.com/app/1420640/Boundary_Benchmark/

#5 perhaps Smiley
Quote
5. Add some information about the game
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Juso3D
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Re: Project boundary FPS demo on steam
« Reply #2 on: December 30, 2021, 13:17 »

Seems to be due to the : in the file path?, moving the Pak file into a new folder without that makes it work.

https://i.imgur.com/S8JgmBS.png



Update first post.
« Last Edit: December 30, 2021, 13:43 by Blenux » Logged

Blender + Linux User Here.
ankhati
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Re: Project boundary FPS demo on steam
« Reply #3 on: December 30, 2021, 14:20 »

Really that simple?? I was expecting all kinds of complications...
But then again a small indie studio do not have the resources to develop complex encryption

Seems to be due to the : in the file path?, moving the Pak file into a new folder without that makes it work.

https://i.imgur.com/S8JgmBS.png



Update first post.
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spiritovod
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Re: Project boundary FPS demo on steam
« Reply #4 on: December 30, 2021, 17:28 »

I suppose the topic should be renamed to Boundary: Benchmark (like it's called on steam) or just Boundary, because base game is built with the same 4.25 engine. There is no point to separate things like benchmarks or demos in different topics.

Update: Latest Boundary beta is using 4.27 engine.
« Last Edit: February 08, 2023, 00:00 by spiritovod » Logged
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