April 17, 2024, 03:58
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: UE4 source code related to ~mod modding approach.  (Read 280 times)
fatboyzz
Newbie
*
Posts: 4


View Profile
« on: February 20, 2022, 10:05 »

Almost every game built with ue4 support using the ~mod folder to put modded pak files for extra game contents.
I want to know more detail of why this is true.
Is this unreal default behavior or a unreal game developer convention.
The detail of .pak file loading order and .uasset overriding rule.
Best if someone could show me the soure file corresponding to it.
Thanks for your tips and help.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS