Hi there,
I found a thread for the old version of this game but the Switch version has a few differences so I thought I'd open a new thread to ask for advice.
Most of the files are cooked and compressed UPKs with names like file.xxx. These can be decompressed using your decompressor though.
The models and materials also export fine from the decompressed UPK using umodel.
The problem I faced are the textures. They are also swizzled like in most games for the Switch. But when the platform is set to Nintendo Switch the textures still don't get exported correctly. They look better than not unswizzled at all but are still wrong. I'll upload the compressed and decompressed UPK, and the swizzled and "unswizzled" texture I am trying to export.
https://mega.nz/file/s4Ii3JhR#latU6x-tRgHWAaksztCL33G04o_nhl41n5VkM7KyzS8Am I missing a special setting I have to activate for this and/or is unswizzling working differently in UE3? I have tried some scripts that can unswizzle UE4 assets but when I cooked the swizzled texture into a UE4 asset and used the scripts I got the same result as the umodel export.
It would be nice to be able to extract the textures properly especially if any other UE3 remakes make it to the Switch.