March 29, 2024, 19:11
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Chivalry: Medieval Warfare "blocky" exported model  (Read 119 times)
poodude289
Newbie
*
Posts: 3


View Profile
« on: April 16, 2022, 04:00 »

Hey everyone, I'm having a bit of a problem. I exported some files from Chivalry and the models turn out sort of blocky in a sense in blender and just doesn't look right. It's somewhat hard to explain. Does anyone know what to do? Thanks.

Attached an image of the problem.


* Capture.PNG (230.43 KB, 882x788 - viewed 51 times.)
« Last Edit: April 16, 2022, 04:05 by poodude289 » Logged
floxay
Full Member
***
Posts: 83



View Profile
« Reply #1 on: April 16, 2022, 04:03 »

If you can't explain it then consider including images of your issue and/or samples.
Logged
poodude289
Newbie
*
Posts: 3


View Profile
« Reply #2 on: April 16, 2022, 04:05 »

Image has been attached. Thank you for the suggestion.
Logged
floxay
Full Member
***
Posts: 83



View Profile
« Reply #3 on: April 16, 2022, 05:13 »

You have to smooth shade it. https://docs.blender.org/manual/en/latest/scene_layout/object/editing/shading.html

Or just use glTF which exports normals and the blender importer should automatically smooth shade the imported mesh.
Logged
poodude289
Newbie
*
Posts: 3


View Profile
« Reply #4 on: April 16, 2022, 06:09 »

Thanks, using a glTF fixed it.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS