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Author Topic: [UE4] MIR M  (Read 10158 times)
cristianxi
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Re: [UE4] MIR M
« Reply #15 on: February 04, 2026, 09:34 »

Just to report, it's only working with about 10% of the 3D models, in case you decide to update it. Thanks for sharing !
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spiritovod
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Re: [UE4] MIR M
« Reply #16 on: February 04, 2026, 18:08 »

@cristianxi: If it's related to materials, the game is using customized materials in many cases - if specific build recommended on the previous page is providing the same results for you, it would be out of scope of umodel, such things can be re-created only in third party tools like blender according to materials properties (if possible) you get upon export in separate files and in the viewer in materials mode (by pressing "M" in the viewer and clicking on the material name). If the issue is related to something else, like crashes, explain it in more detail, preferably with screenshots.  
« Last Edit: February 04, 2026, 18:10 by spiritovod » Logged
cristianxi
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Re: [UE4] MIR M
« Reply #17 on: February 04, 2026, 21:12 »

From what I could see, most models have a folder named "mesh" containing only one file, which is unreadable. I have no idea if it's a problem with the materials/textures. As I said before, I only use what's shared and report any problems I find.


* Screenshot_1.png (133.36 KB, 1591x850 - viewed 135 times.)
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spiritovod
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Re: [UE4] MIR M
« Reply #18 on: February 05, 2026, 04:27 »

@cristianxi: I've added game specific override to specific build mentioned above. With it directory structure should look more correct and less confusing, because the game is using weird moint points. Also I would recommend to read this post, it may help to find supported assets in such games.
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