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Author Topic: Diabolical Pitch [UE3] (360 Kinect Game)  (Read 579 times)
TechiTechi
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Diabolical Pitch [UE3] (360 Kinect Game)
« on: May 26, 2022, 11:40 »

No Meshes loaded only exported objects were the camera model SAMPLES: https://www.mediafire.com/file/tnm9jixb4s8d7vx/Diabolical+Pitch+Samples.zip/file . and yes I've set the UEViewer to Xbox 360 and got this: appDecompress: CompSize=18556 UncompSize=131072 Flags=0xFF Bytes=2B28 <- DecompressBlock: block=28+487C <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<: Ver=0/0 <- UnPackage::UnPackage: Startup.xxx, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): Startup.xxx <- UnPackage::LoadPackage(name): startup_xxx <- UnPackage::CreateImport: Stage01_B_BD.xxx:59 <- UnPackage::SerializeUObject <- CTypeInfo::ReadUnrealProperty: (UMaterialInstanceConstant.Parent, Type=5, Size=4, TagPos=AC2CB) <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'Stage01_B_BD.MI_BG_Ferriswheel00', pos=AC2E7, ver=813/7, game=ue3 <- UObject::EndLoad <- LoadWholePackage: Stage01_B_BD.xxx <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1587


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« Last Edit: May 26, 2022, 21:20 by TechiTechi » Logged
TechiTechi
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Re: Diabolical Pitch [UE3] (360 Kinect Game)
« Reply #1 on: May 28, 2022, 01:04 »

Found out most of the characters are stored within this file: https://www.mediafire.com/file/810gctz4i452fey/BaseGame.zip/file Any help?
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spiritovod
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Re: Diabolical Pitch [UE3] (360 Kinect Game)
« Reply #2 on: May 29, 2022, 23:23 »

Actually they're using derived classes for meshes, that's why umodel couldn't recognize almost all of them.

Here is specific build with proper support for meshes (link, updated). Some materials are custom or not linked properly. Also, you need to choose lzx compression manually at startup screen, otherwise you'll get crash like the mentioned above.

Update: Specific build is adjusted to support static meshes from Lollipop Chainsaw properly.
Update 2: Specific build is updated to support static meshes from Black Knight Sword properly.
Update 3: Specific build is updated to support Let It Die (instead of separate build).


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« Last Edit: August 25, 2022, 17:51 by spiritovod » Logged
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