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Author Topic: Error viewing or exporting: DBD  (Read 3342 times)
sebseb
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« on: June 15, 2022, 11:09 »

Hi, for a couple months now I have been unable to use Umodel to view or export models all without getting this error.
Before this, I was able to view and export models just fine.

Code:
assertion failed: Pos >= 0 && Pos < Info->UncompressedSize

FPakFile::Seek: file=/Game/Characters/Slashers/K28/Models/Bodies/K28_Bodie_02_REF.uexp <- UnPackage::SetupReader <- LoadObject: SkeletalMesh4'K28_Bodie_02_REF.K28_Bodie_02_REF', pos=F55, ver=510/0 (unversioned), game=ue4.15 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Slashers/K28/Models/Bodies/K28_Bodie_02_REF.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579[list]
What does this mean, and is there any way to fix this?
Thank you.


* Screenshot (228).png (22.41 KB, 532x232 - viewed 775 times.)
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spiritovod
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« Reply #1 on: June 15, 2022, 15:52 »

@sebseb: You're using wrong engine version, Dead by Daylight is currently on 4.27 and previous versions were using a wide range of engines from 4.1x to 4.25.
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sebseb
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« Reply #2 on: June 15, 2022, 22:19 »

Oh, thank you! That error is gone, however a new one pops up now!
Code:
Serializing behind stopper (91B5C+A0008 > 1110D0)
FPakFile::Serialize: file=/Game/Characters/Campers/Guam/Models/Torsos/GS_Torso010_REF.uexp <- TArray::SerializeSimple <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 2/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'GS_Torso010_REF.GS_Torso010_REF', pos=92D3C, ver=522/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Campers/Guam/Models/Torsos/GS_Torso010_REF.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579
I get this, sometimes I get bad allocation size.
Thank you again for your help. I sincerely appreciate it.
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spiritovod
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« Reply #3 on: June 16, 2022, 00:35 »

@sebseb: I couldn't reproduce this issue with latest game version. Make sure you're using latest umodel build (1587 at the moment) and also note that older game versions are using different engine versions, they've switched to 4.27 only recently.
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sebseb
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« Reply #4 on: June 17, 2022, 01:20 »

@spiritovod That worked! I hadn't realized they updated the software recently. Thanks for the help everyone !!  Grin
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Monstromations
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« Reply #5 on: August 02, 2023, 15:29 »

I currently also get an error constantly

SerializeCompressed <- FPakFile::Serialize: file=/Game/Characters/Slashers/Models/SlasherMale_REF_Skeleton.uasset <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Characters/Slashers/Models/SlasherMale_REF_Skeleton.uasset <- UnPackage::UnPackage: /Game/Characters/Slashers/Models/SlasherMale_REF_Skeleton.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Characters/Slashers/Models/SlasherMale_REF_Skeleton.uasset <- UnPackage::LoadPackage(name): /Game/Characters/Slashers/Models/SlasherMale_REF_Skeleton <- UnPackage::CreateImport: /Game/Characters/Slashers/Bear/AnimSequences/Attacks/BE_Attack01_BOW.uasset:8 <- UnPackage::SerializeUObject <- CTypeInfo::ReadUnrealProperty: (UAnimSequence4.Skeleton, Type=5, Size=4, TagPos=37AC) <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'BE_Attack01_BOW.BE_Attack01_BOW', pos=37C9, ver=522/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Slashers/Bear/AnimSequences/Attacks/BE_Attack01_BOW.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590
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spiritovod
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« Reply #6 on: August 04, 2023, 01:35 »

@Monstromations: You can check existing topics for this game for possible solutions:
PC version: https://www.gildor.org/smf/index.php/topic,8581.0.html
Mobile version: https://www.gildor.org/smf/index.php/topic,7065.0.html
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