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Author Topic: [UE4] Wuthering Waves  (Read 56014 times)
GooDDarK
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Re: [UE4] Wuthering Waves
« Reply #30 on: March 12, 2024, 20:55 »

Guys, does anyone know where the game localization files are?
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Mircea
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Re: [UE4] Wuthering Waves
« Reply #31 on: May 23, 2024, 23:41 »

...

Have you find a way to get around this on the pc release client?
« Last Edit: May 29, 2024, 18:25 by spiritovod » Logged
eotiti
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Re: [UE4] Wuthering Waves
« Reply #32 on: May 24, 2024, 00:04 »

...

Same error  :'(
« Last Edit: May 29, 2024, 18:25 by spiritovod » Logged
HelioZorg
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Re: [UE4] Wuthering Waves
« Reply #33 on: May 24, 2024, 00:07 »

Have you find a way to get around this on the pc release client?
Instead of UE 4.26 select “Wuthering Waves” at the bottom
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eotiti
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Re: [UE4] Wuthering Waves
« Reply #34 on: May 24, 2024, 00:14 »

Have you find a way to get around this on the pc release client?
Instead of UE 4.26 select “Wuthering Waves” at the bottom

I don't have “Wuthering Waves” at the bottom  :'( :'(


* Screenshot 2024-05-24 031239.png (155.67 KB, 643x669 - viewed 1797 times.)
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HelioZorg
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Re: [UE4] Wuthering Waves
« Reply #35 on: May 24, 2024, 00:23 »

...

I don't have “Wuthering Waves” at the bottom  :'( :'(
You have last year's version.
I think you need to reread the first post, everything is explained and linked there.
« Last Edit: May 29, 2024, 18:26 by spiritovod » Logged
eotiti
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Re: [UE4] Wuthering Waves
« Reply #36 on: May 24, 2024, 00:31 »

....

You have last year's version.
I think you need to reread the first post, everything is explained and linked there.

Thank you!
it work
« Last Edit: May 29, 2024, 18:26 by spiritovod » Logged
Shinteo
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Re: [UE4] Wuthering Waves
« Reply #37 on: May 28, 2024, 20:41 »

I have the version 2.1 UE viewer, and is able to select Wuthering Wave in the game selector. However, when attempting to open character models from the PC release version, I still get the error message. What could the issue be in that case?
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spiritovod
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Re: [UE4] Wuthering Waves
« Reply #38 on: May 29, 2024, 18:22 »

@Shinteo: I suppose 2.1 is ACL build? It doesn't support latest game version properly, you need to use other specific build, mentioned in the first post (the game doesn't use ACL animations anyway). I should remove respective override from other builds, where outdated implementation still present, to avoid such confusion.

Update: Respective override is now removed from at least ACL builds. Also, key for pakchunk5 is added to the list. Please note that all requests for keys updates should be addressed to the topic with keys, not here, such posts will be removed from the topic. 
« Last Edit: May 30, 2024, 20:29 by spiritovod » Logged
Shinteo
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Re: [UE4] Wuthering Waves
« Reply #39 on: June 02, 2024, 15:39 »

I believe so. It has acl in the name at any rate.

To be clear, the name of the program to be used is "umodel_materials" ?

Asking cause the name confused me for a while, until I download it and saw it has the same icon as the other umodels builds.
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Cfair115
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Re: [UE4] Wuthering Waves
« Reply #40 on: June 03, 2024, 00:47 »

@Shinteo: I suppose 2.1 is ACL build? It doesn't support latest game version properly, you need to use other specific build, mentioned in the first post (the game doesn't use ACL animations anyway). I should remove respective override from other builds, where outdated implementation still present, to avoid such confusion.

Update: Respective override is now removed from at least ACL builds. Also, key for pakchunk5 is added to the list. Please note that all requests for keys updates should be addressed to the topic with keys, not here, such posts will be removed from the topic. 

Okay so i can export models and textures from the current build of the game. However, when i try to export animations it just doesnt work. On the command line it says Exported 0/0. Im using the build of umodel with Wuthering Waves selected and it just wont work.
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HelioZorg
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Re: [UE4] Wuthering Waves
« Reply #41 on: June 03, 2024, 17:44 »

Okay so i can export models and textures from the current build of the game. However, when i try to export animations it just doesnt work. On the command line it says Exported 0/0. Im using the build of umodel with Wuthering Waves selected and it just wont work.
I just double checked that everything is exported.
All from the specified folder + only the ones attached to the model.
You're doing something wrong.
Check the checkboxes on startup, maybe you unchecked “Animation”
« Last Edit: June 03, 2024, 17:54 by HelioZorg » Logged
Cfair115
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Re: [UE4] Wuthering Waves
« Reply #42 on: June 03, 2024, 21:56 »

Okay so i can export models and textures from the current build of the game. However, when i try to export animations it just doesnt work. On the command line it says Exported 0/0. Im using the build of umodel with Wuthering Waves selected and it just wont work.
I just double checked that everything is exported.
All from the specified folder + only the ones attached to the model.
You're doing something wrong.
Check the checkboxes on startup, maybe you unchecked “Animation”

Nope. everything is checked. literally any animation i try to export doesnt work
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Cfair115
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Re: [UE4] Wuthering Waves
« Reply #43 on: June 03, 2024, 21:59 »

update. animations for characters work. however i cant seem to find the animations for Camellya (Chun) in the files at all. i want the animations from the cutscene with her and rover. unless thats a pre rendered cutscene
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HelioZorg
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Re: [UE4] Wuthering Waves
« Reply #44 on: June 04, 2024, 00:54 »

update. animations for characters work. however i cant seem to find the animations for Camellya (Chun) in the files at all. i want the animations from the cutscene with her and rover. unless thats a pre rendered cutscene
Found it
"Game\Aki\Sequence\LevelA_Seq\Main\01\M0219\Anim"
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