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Author Topic: [UE4] Wuthering Waves  (Read 60093 times)
spiritovod
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Re: [UE4] Wuthering Waves
« Reply #60 on: June 21, 2025, 15:38 »

@sneakyerz: This is just a warning about unusual package version, it shouldn't affect loading of assets and packages, assuming that you're using correct build with correct override option. You can simply ignore such warnings in most cases (not only for this game, but in general), unless you're not able to see or open any asset.
« Last Edit: June 21, 2025, 15:45 by spiritovod » Logged
sneakyerz
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Re: [UE4] Wuthering Waves
« Reply #61 on: June 22, 2025, 04:14 »

@spiritovod I cannot see that many assets because only 65.81 mb loaded from the entire folder, and yes, i did override in ACL version 2.1 Umodel with "UE 4" and selected "Wuthering Waves". I wanna know if I used the right AES Keys... and I'm not sure if I can post them here, dunno if I'll get an warning or so?
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spiritovod
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Re: [UE4] Wuthering Waves
« Reply #62 on: June 22, 2025, 13:32 »

@sneakyerz: According to your logs, all of the packages are loaded correctly, 68MB is how much memory was used to create directory tree. To be clear, pakchunk5/26/27/28 contains only mp4 movies, which are not supported by umodel anyway, and it's enough to use only main key to open all compatible with umodel assets for this game. It's highly recommended to view some tutorials about general umodel usage, starting from the one from tutorials section, because you seem confused by things which are irrelevant to actual umodel usage.
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spiritovod
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Re: [UE4] Wuthering Waves
« Reply #63 on: June 25, 2025, 01:11 »

All three general specific builds (two materials and ACL 2.1 one) are updated to export texture arrays as separate textures. Though now you can preview only first texture from an array in the viewer.


* Clipboard01.jpg (116.69 KB, 2542x1237 - viewed 1185 times.)

* output.jpg (150.21 KB, 1491x846 - viewed 1096 times.)
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puyuan
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Re: [UE4] Wuthering Waves
« Reply #64 on: July 27, 2025, 15:28 »

Hello, the current version of Wuthering Waves has been updated to 2.5, but the latest psk Acl 2.1 cannot be opened. Please update. Thank you
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spiritovod
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Re: [UE4] Wuthering Waves
« Reply #65 on: July 27, 2025, 21:05 »

@puyuan: Specific build is updated to support latest game versions. Now there are two override options, for newer and older game versions.
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Tennoin
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Re: [UE4] Wuthering Waves
« Reply #66 on: August 28, 2025, 17:37 »

Hello, the current version of Wuthering Waves has been updated to 2.6, but the latest psk Acl 2.1 cannot be opened. Please update. Thank you
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spiritovod
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Re: [UE4] Wuthering Waves
« Reply #67 on: August 28, 2025, 23:59 »

@Tennoin: I couldn't find any issues with latest steam version. Make sure you're using latest specific build, correct override option (there are two of them, for current and older game versions) and appropriate key for your version.
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Parme
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Re: [UE4] Wuthering Waves
« Reply #68 on: May 09, 2026, 01:35 »

I get these errors when I open certain models and try to export them.


* Capture d’écran 2026-05-08 232807.png (130.07 KB, 797x647 - viewed 168 times.)

* Capture d’écran 2026-05-08 233257.png (75.45 KB, 958x577 - viewed 109 times.)
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spiritovod
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Re: [UE4] Wuthering Waves
« Reply #69 on: May 09, 2026, 22:38 »

@Parme: Thank you for reporting the issue, it should be fixed now in the updated build.
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Parme
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Re: [UE4] Wuthering Waves
« Reply #70 on: May 14, 2026, 05:47 »

@spiritovod everything work perfectly with this update, thank you.
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09williamsad
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Re: [UE4] Wuthering Waves
« Reply #71 on: June 21, 2026, 20:25 »

As of the current game and umodel_acl_2.1.exe versions, there are errors when exporting some static meshes.

Sample files for the below errors https://mega.nz/file/qfYVXZoL#cWAHEZh_XiqiBDZf4qiBO5lTScummdx_hmW5Np62774

Code:
******** Loading object StaticMesh4'Mod_Plan_001.Mod_Plan_001' ********
ERROR: FMemReader constructed with NULL data
FStaticMeshLODModel4<< <- TArray::Serialize: 0/1 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Mod_Plan_001.Mod_Plan_001', pos=F8F, ver=522/0 (unversioned), game=wuwa <- UObject::EndLoad <- LoadWholePackage: /Game/Aki/Character/Item/Collection/Mod_Plan_001.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

******** Loading object StaticMesh4'jujiqiang.Jujiqiang' ********
ERROR: assertion failed: Pos >= 0 && Pos <= Info->UncompressedSize
FPakFile::Seek: file=/Game/Aki/Character/Item/MonsterWeapon/jujiqiang.uexp <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- FStaticMeshLODModel4<< <- TArray::Serialize: 0/3 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'jujiqiang.Jujiqiang', pos=7755, ver=522/0 (unversioned), game=wuwa <- UObject::EndLoad <- LoadWholePackage: /Game/Aki/Character/Item/MonsterWeapon/jujiqiang.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

******** Loading object StaticMesh4'ERebeccaYuanpanMd10011_01_LOD0.ERebeccaYuanpanMd10011_01_LOD0' ********
ERROR: assertion failed: Pos >= 0 && Pos <= Info->UncompressedSize
FPakFile::Seek: file=/Game/Aki/Character/Prop/RoleProp/RebeccaProp/ERebeccaYuanpanMd10011/Model/ERebeccaYuanpanMd10011_01_LOD0.uexp <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- FStaticMeshLODModel4<< <- TArray::Serialize: 0/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'ERebeccaYuanpanMd10011_01_LOD0.ERebeccaYuanpanMd10011_01_LOD0', pos=626C, ver=522/0 (unversioned), game=wuwa <- UObject::EndLoad <- LoadWholePackage: /Game/Aki/Character/Prop/RoleProp/RebeccaProp/ERebeccaYuanpanMd10011/Model/ERebeccaYuanpanMd10011_01_LOD0.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

******** Loading object StaticMesh4'EAdamSmasherDaodanMd00001_01.EAdamSmasherDaodanMd00001_01' ********
ERROR: FMemReader constructed with NULL data
FStaticMeshLODModel4<< <- TArray::Serialize: 0/1 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'EAdamSmasherDaodanMd00001_01.EAdamSmasherDaodanMd00001_01', pos=20F37, ver=522/0 (unversioned), game=wuwa <- UObject::EndLoad <- LoadWholePackage: /Game/Aki/Character/Weapon/Prop/Role/AdamProp/EAdamSmasherDaodanMd00001/Model/EAdamSmasherDaodanMd00001_01.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
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spiritovod
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Re: [UE4] Wuthering Waves
« Reply #72 on: June 22, 2026, 03:46 »

@09williamsad: Thanks, it should be fixed now in the updated build along with two other issues, not mentioned in your post. The updated build should be backward compatible with previous game versions, released prior to those changes.
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09williamsad
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Re: [UE4] Wuthering Waves
« Reply #73 on: June 22, 2026, 21:56 »

All works.
Thank you.
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