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Author Topic: [UE4] Wuthering Waves  (Read 63023 times)
spiritovod
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Re: [UE4] Wuthering Waves
« Reply #75 on: July 14, 2026, 06:17 »

I guess it's the first commercial UE game actually using oodle textures. I've updated specific build to avoid crashes on latest game versions (it should be backward compatible with previous versions), but only inlined mips will be loaded, since they're using common formats. I'll take a look if it's possible to add support for bulk data.
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