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Author Topic: [UE4] Summoners Kingdom  (Read 8424 times)
temsame
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Re: [UE4] Summoners Kingdom
« Reply #15 on: September 12, 2026, 20:46 »

i really dont find any lbres nor .idx in any folder, both downloaded and base :/
« Last Edit: September 12, 2026, 20:56 by temsame » Logged
spiritovod
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Re: [UE4] Summoners Kingdom
« Reply #16 on: September 13, 2026, 03:04 »

@temsame: I've checked latest game version and apparently merging is not required now, you can simply extract packages from obb and open them in specific umodel build with game specific override. I've updated first post with respective info.

Also I noticed that some meshes in the game were created incorrectly. For example, if bake bone scales into reference skeleton, you'll get result from screenshot 1 and animations created for it works correctly (screenshot 2). But since skeleton doesn't correspond to the mesh geometry, skinned result will be incorrect anyway, it should be fixed outside of umodel.

Update: Baking bone scales is a separate option now in the specific build. It can be used with other games, though not sure where else it would be actually required.


* Clipboard01.jpg (126.61 KB, 2550x1243 - viewed 120 times.)

* Clipboard02.jpg (123.97 KB, 2550x1242 - viewed 122 times.)
« Last Edit: September 13, 2026, 04:03 by spiritovod » Logged
temsame
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Re: [UE4] Summoners Kingdom
« Reply #17 on: September 13, 2026, 03:29 »

thank you very much, no idea why they keep changing file construct for such small game
i feel like those asset were made by 3 diff company and somehow sold to another company, making this mess
« Last Edit: September 13, 2026, 03:34 by temsame » Logged
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