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Author Topic: [UE5] Zhu Xian World  (Read 5055 times)
yunxihe
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Re: [UE4/5] Zhu Xian World
« Reply #30 on: January 04, 2024, 06:33 »

Oh well, now they're obfuscating serialization of some objects and also encrypting some struct fields and variables. It's the first time I see something like this. UE5 build is updated with support for latest version - all meshes, animations, materials and textures should work. First post is updated with respective info.
@spiritovod:Thank you very much.
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catYYmao
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Re: [UE4/5] Zhu Xian World
« Reply #31 on: January 04, 2024, 19:17 »

Oh well, now they're obfuscating serialization of some objects and also encrypting some struct fields and variables. It's the first time I see something like this. UE5 build is updated with support for latest version - all meshes, animations, materials and textures should work. First post is updated with respective info.


* 1704381422699.jpg (102.07 KB, 787x620 - viewed 234 times.)
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spiritovod
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Re: [UE4/5] Zhu Xian World
« Reply #32 on: January 05, 2024, 01:11 »

@catYYmao: It should be fixed now in the updated build.
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spiritovod
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Re: [UE4/5] Zhu Xian World
« Reply #33 on: December 17, 2024, 14:54 »

The game is still region locked and not available for download for most users. If you're willing to report issues for the latest game version, make sure you've provided samples of problem assets. You can extract problem assets as-is via "save packages" option in umodel. Otherwise such posts will be removed to not clutter the topic.
« Last Edit: December 18, 2024, 01:11 by spiritovod » Logged
spiritovod
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Re: [UE4/5] Zhu Xian World
« Reply #34 on: December 18, 2024, 01:24 »

Specific build is updated based on latest benchmark, which is available for everyone (unlike game itself). This should potentially fix some issues with current game version as well. You may report issues with assets from benchmark, but for the game itself the post above is still applied, because I don't have access to the full game.
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Lyws
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Re: [UE4/5] Zhu Xian World
« Reply #35 on: December 18, 2024, 04:24 »

Specific build is updated based on latest benchmark, which is available for everyone (unlike game itself). This should potentially fix some issues with current game version as well. You may report issues with assets from benchmark, but for the game itself the post above is still applied, because I don't have access to the full game.
https://drive.google.com/drive/folders/1oudu4qgy8GIBJVuCzfXCs_VIaUaiBoAt?usp=sharing
These are some of the files extracted through scripts, as well as the original pak files of the game. I hope they can be useful to you.
PS:Now i can view and export game files through UModel.


* c0f6a3a5-add5-4a7d-baa9-39d16a3aee2e.png (449.57 KB, 802x652 - viewed 100 times.)
« Last Edit: December 18, 2024, 08:57 by Lyws » Logged
spiritovod
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Re: [UE4/5] Zhu Xian World
« Reply #36 on: December 20, 2024, 01:10 »

@Lyws: Thank you for the samples. From brief look most things are working without crashes (though I didn't test everything from sample packages).

It was actually downgrade caused by some reworked parts in fix90 build, and people still using older builds probably could load current game version without issues. But latest build contains a few additional improvements for the game support anyway.

Also the game is officially called "World of Jade Dynasty" by the publisher in some videos. I've updated the first post with additional name for search purposes.
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catYYmao
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Re: [UE4/5] Zhu Xian World
« Reply #37 on: December 21, 2024, 04:17 »

@Lyws: Thank you for the samples. From brief look most things are working without crashes (though I didn't test everything from sample packages).

It was actually downgrade caused by some reworked parts in fix90 build, and people still using older builds probably could load current game version without issues. But latest build contains a few additional improvements for the game support anyway.

Also the game is officially called "World of Jade Dynasty" by the publisher in some videos. I've updated the first post with additional name for search purposes.

An error is reported when a morph target is selected

UnPackage::SerializeFName: pos=000054AC <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UMorphTarget::Serialize4 <- LoadObject: MorphTarget'zj_c_m_head_d01_ob.browDownLeft', pos=54AC, ver=522/1008, game=zhu <- UObject::EndLoad <- LoadWholePackage: Characters/Players/Chengnan/Mesh/Head/Hehuan/zj_c_m_head_d01_ob.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix97
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spiritovod
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Re: [UE5] Zhu Xian World
« Reply #38 on: December 21, 2024, 16:52 »

@catYYmao: Morph targets are not supported by the build in general, that's why this option is disabled by default. I've updated the first post with reference to the topic with general limitations.
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catYYmao
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Re: [UE5] Zhu Xian World
« Reply #39 on: January 10, 2025, 23:15 »

@catYYmao: Morph targets are not supported by the build in general, that's why this option is disabled by default. I've updated the first post with reference to the topic with general limitations.
The texture seems to be corrupted, can this be fixed? I noticed that in umodel he is correct.


* 93b90701-f732-478e-b73d-982e928ae18e_compressed.png (169.58 KB, 715x736 - viewed 21 times.)
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spiritovod
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Re: [UE5] Zhu Xian World
« Reply #40 on: January 11, 2025, 16:42 »

@catYYmao: It's always recommended to export textures to dds (without conversion) and work with them in third party tools to avoid such issues, since most of third party tools are supporting dds directly or via official plugins nowadays.
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