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Author Topic: Error Access Violation for Skeletal Meshes  (Read 44 times)
bable631
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Error Access Violation for Skeletal Meshes
« on: September 25, 2022, 06:30 »

Hello! I'm trying to extract models from Bioshock 2 and I can get the textures and static meshes, but I can't get any skeletal meshes because UE Viewer gives me the error "Access Violation (C0000005) at umodel_64.exe+0x27EEF" with the stack trace "USkeletalMesh::PostLoadBioshockMesh <- PostLoad: LS_Mesh <- UObject::EndLoad <- LoadWholePackage: Content/Maps/Gallery.bsm <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1587" every time I select Skeletal Meshes to be extracted

I tried using UModel with Administrator permissions and nothing changed. What is happening here and how do I fix it?
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spiritovod
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Re: Error Access Violation for Skeletal Meshes
« Reply #1 on: September 26, 2022, 15:55 »

@bable631: You need to use 32-bit build, 64-bit build is crashing with the game for some reason.
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bable631
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Re: Error Access Violation for Skeletal Meshes
« Reply #2 on: September 27, 2022, 07:09 »

That's so weird, but it worked. Thanks lol!
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