March 28, 2024, 17:04
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Gotham Knights  (Read 2609 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« on: October 22, 2022, 22:16 »

Game: Gotham Knights (steam page)
UE4 version: 4.25 Plus
AES key: in the same place as usual (link)

All works fine - including meshes, textures and native animations - with the latest umodel build (1589 at the moment), based on provided samples. Most materials are custom, also almost all animations are not native sequences and thus they are not supported. Apparently they're using third-party framework for animations or noticeably redesigned native animation core.  


* Clipboard01.jpg (109.25 KB, 2551x1242 - viewed 310 times.)
« Last Edit: February 21, 2023, 21:54 by spiritovod » Logged
bebi256
Newbie
*
Posts: 5


View Profile
« Reply #1 on: December 04, 2022, 13:00 »

Can anyone tell me where're the vehicle texture? I find detail texture but not body paint texture. UVW map is also weird ini 3dsmax
Logged
lildannyoso
Newbie
*
Posts: 1


View Profile
« Reply #2 on: February 06, 2023, 04:47 »

Any luck with player animations?
Logged
Aerlene
Newbie
*
Posts: 6


View Profile
« Reply #3 on: January 20, 2024, 01:57 »

Any update on the Animations?
Logged
allenweisse
Newbie
*
Posts: 7


View Profile
« Reply #4 on: March 11, 2024, 05:20 »

hi, how are you meant to composite this sort of a basecolor? I have seen it in other games

what scalar/vector parameters should I use to get the default? is it possible? maybe i need to use one of these maps in addition


* Untitled.jpg (266.32 KB, 845x581 - viewed 35 times.)
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« Reply #5 on: March 11, 2024, 20:16 »

@allenweisse: Usually it's more effective to look for such things at modding communities (game specific or general ones) rather then here. For example, after brief search I found explanation for texture types used by the game at Nexus Mods.
Logged
allenweisse
Newbie
*
Posts: 7


View Profile
« Reply #6 on: March 12, 2024, 02:26 »

.. why didn't I think of that?  Grin
thanks in general spiritovod. you do really amazing work
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS