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Author Topic: The Outlast Trials  (Read 3712 times)
Krazze
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Re: The Outlast Trials
« Reply #15 on: July 20, 2023, 19:27 »

https://drive.google.com/file/d/1VB6bSqG-RcCJWxODg2dBUTMUP8w6DExP/view?usp=sharing

There you go
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spiritovod
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Re: The Outlast Trials
« Reply #16 on: July 21, 2023, 00:39 »

@Krazze: It works fine here. You probably didn't use correct override option.
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Krazze
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Re: The Outlast Trials
« Reply #17 on: July 21, 2023, 14:24 »

My bad, I was confused by the 4.27 in the main post
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09williamsad
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Re: The Outlast Trials
« Reply #18 on: December 26, 2023, 01:34 »

As of the current version, the acl2.1 version no longer work for static meshes with the game specific override.

Sample https://drive.google.com/file/d/1D0rpuChdhtTCDD91kq8L2WkmgFeOmKPS/view?usp=sharing

Code:
******** Loading object StaticMesh4'PlayerWatch-01.PlayerWatch-01' ********
*** ERROR: RawArray item size mismatch: expected 0, serialized 5

SerializeBulkArray <- FRawStaticIndexBuffer4<< <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize: 0/1 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'PlayerWatch-01.PlayerWatch-01', pos=2E0AC, ver=522/0 (unversioned), game=outtrials <- UObject::EndLoad <- LoadWholePackage: OPP/Content/Paks/OPP/Content/Characters/Player/Watch/PlayerWatch-01.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
« Last Edit: December 26, 2023, 01:38 by 09williamsad » Logged
spiritovod
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Re: The Outlast Trials
« Reply #19 on: December 26, 2023, 23:14 »

@09williamsad: It should be fixed now in the updated build.
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spiritovod
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Re: The Outlast Trials
« Reply #20 on: March 06, 2024, 19:33 »

Specific build is updated to support skeletal meshes in latest game versions. It should be backward compatible with skeletal meshes in old game versions as well.
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honkabonka
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Re: The Outlast Trials
« Reply #21 on: March 07, 2024, 00:35 »

Was hoping I could get some help as I am trying to look at the models now that the full release is out but for some reason things just aren't working for me.

I have downloaded the recent umodel as well as the acl 2.1 version and I've got them both in the same location, and I input the directory to my game files, I pick UE4 and The Outlast Trials specifically in the game override section and input the AES key but anytime I try and open an asset I get the same error message and then it crashes.

Here is the copied text for one that I tried, I must admit that I am not well versed in reading coding language so I might just be missing something that is easy to understand for people that are.


RawArray item size mismatch: expected 0, serialized 4

SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SlaveTF_state1.SlaveTF_state1', pos=42C3, ver=522/0 (unversioned), game=outtrials <- UObject::EndLoad <- LoadWholePackage: /OPP/Content/Characters/Npc/SlaveTF/SlaveTF_state1.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
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spiritovod
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Re: The Outlast Trials
« Reply #22 on: March 07, 2024, 03:01 »

@honkabonka: I've accidentally updated wrong build, it should be fixed now. Simply redownload it again from the same place.
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honkabonka
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Re: The Outlast Trials
« Reply #23 on: March 07, 2024, 04:21 »

@spiritovod thanks a bunch!
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