It's not quite clear what you're trying to do. When you export a model to psk and it has linked materials, all materials would be exported as props txt files along with all textures, used in those materials. You can open those txt files and take a look at textures used there (with paths to them) - alternatively, you can do the same in the viewer by pressing "M" when a mesh is open, and then clicking on respective materials names. Reverse operations are not possible, like finding model by knowing only texture used by it.
What are .txt files? I only found .props, but they don't have texture names. Here is the content:
BodySetup = None
UseSimpleLineCollision = false
UseSimpleBoxCollision = false
UseSimpleRigidBodyCollision = false
UseFullPrecisionUVs = false
Bounds =
{
Origin = { X=36.0204, Y=-450.698, Z=339.379 }
BoxExtent = { X=9.1354, Y=495.021, Z=65.0673 }
SphereRadius = 499.363
}
CanCompressPositions = false
CanStripNormalsAndTangents = false
InternalVersion = 18