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Author Topic: Paw Patrol Grand Prix  (Read 138 times)
spiritovod
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Paw Patrol Grand Prix
« on: November 27, 2022, 02:50 »

Game: Paw Patrol: Grand Prix (steam page)
UE4 version: 4.26 (steam) / 4.27 (ms store)

All works fine - including meshes, textures and animations - with the latest umodel build (1589 at the moment). Some materials are custom, mostly because of a few skins on single texture for generic characters.


@Richmountain112: I suppose you didn't choose proper engine version, which can be usually guessed from exe properties.


* Clipboard01.jpg (90.52 KB, 2549x1239 - viewed 64 times.)
« Last Edit: November 27, 2022, 17:04 by spiritovod » Logged
Richmountain112
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Paw Patrol Grand Prix
« Reply #1 on: November 27, 2022, 03:38 »

I tried multiple versions, similar result. Sometimes I get the Serializing behind Stopper, other times I get file size too big. Can you be more specific in which engine version?
Edit: Realized it was v4.27

I also use the 64-bit version because I believe my computer is 86-bit.
« Last Edit: November 27, 2022, 03:44 by Richmountain112 » Logged
Richmountain112
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Paw Patrol Grand Prix
« Reply #2 on: November 27, 2022, 07:24 »

Tried that. Same result, crash
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spiritovod
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Paw Patrol Grand Prix
« Reply #3 on: November 27, 2022, 17:16 »

@Richmountain112: Apparently they're using different engine versions for builds from different stores (for whatever reason) and I was checking MS store version, while steam version is using different engine. I've updated my previous post to avoid confusion. Like it was already said above, if you're not sure about used engine version, in most cases it's written in the properties of the game executable.
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Richmountain112
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Paw Patrol Grand Prix
« Reply #4 on: November 28, 2022, 00:23 »

Oh. Now I get it.
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