Game: Star Wars: Hunters (
playmarket page)
UE4 version: 4.25
Static meshes and textures works fine with the latest umodel build (1589 at the moment). For skeletal meshes and animations use specific build from
this topic with game specific override option.
Update: Current versions of the game are using frozen index package format, which is unsupported by umodel, and you need to extract assets first with native unrealpak tool, available in "alternative tools" section
here (the one with oodle support). Recommended specific build has also changed, since the game is using ACL animations now.