Hi,Gildor.
I imported few animations from Tera,and I'm preparing to modify it's control curve of animation for exporting to other models.
However,,There is no "rotation curve" generated,,I found all bones are controlled by location only.
Is this the data's default status or your importer just converted rotation into translation?
It's intuitive to manage bone's animation by rotation.
Do you have any idea how to convert translation into rotation?
Here is the picture.It's the bone frame of Tera's character.I havn't tested other games yet.
Thank you very much for making this script.^^b
Translation Curve.
Rotation Curve.