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Author Topic: Special Forces Team X  (Read 68 times)
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Special Forces Team X
« on: February 08, 2023, 21:42 »

PC, UE3.

Is functionally the same as Blacklight Retribution if anyone is curious and struggling to get it to work.

The settings I use are Unreal Engine 3 Game Override with Tribes Ascended because, for some odd reason, it doesn't detect.

Works completely fine and I've been able to load all assets including animations.

* guy.png (80.81 KB, 296x411 - viewed 14 times.)
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Re: Special Forces Team X
« Reply #1 on: February 10, 2023, 19:14 »

@Gazingpenguin: Like already explained here, if a game is using the same engine version as Enslaved game, it will be false detected as Enslaved, which has customized assets and because of that umodel may crash. Override for Tribes Ascended is using default UE3 for everything except some tfc data, and to avoid possible issues with textures it's still recommended to use solution, provided in the linked topic (specific build, where Enslaved is excluded from auto-detection, so detection of default UE3 variant will work as expected).
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