@mwesten1: The game is using retargeting and master skeleton for most characters. For such cases it's highly recommended to append only compatible with the mesh animations manually and export them like that. Otherwise animations search will add all possible animations, regardless if they're working with the mesh properly or not, because they're linked to the same skeleton.
I can't reproduce the issues you've mentioned, but it seems you bumped into some system limitations as well (in case you have very large psa), which could cause those issues indirectly. Try to append a few animations to the mesh, preview them in umodel to ensure they're compatible with the mesh, then export currently loaded set with the mesh and animations, then import them into 3ds max. If it will work fine in umodel, but crashes in 3ds max, provide list of assets you're exporting (mesh + animations names).
It does work in umodel, but exports 16GB psa file and exports like 9000 animations or so.