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Author Topic: Dead Island 2  (Read 2761 times)
cennoddoippoila
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Re: Dead Island 2
« Reply #15 on: August 09, 2023, 00:35 »

i managed to open assets, textures and animation, but i can't find a way to open all the others file. has someone managed to open them? Horever did that send me a text soo i will help ou more
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AllEx
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Re: Dead Island 2
« Reply #16 on: November 27, 2023, 19:47 »

I'm also having problems with extracting data.
I'm using umodel_acl_1.3 with game override option.
Error message:

Loading Material3 M_Fluid_PostProcess_UnderSurface from package /DeadIsland/Plugins/DSWater/Content/Materials/PostProcess/M_Fluid_PostProcess_UnderSurface.uasset
ByteProperty: unknown UMaterial3 MaterialDomain
BoolProperty: unknown UMaterial3 bCastRayTracedShadows
StructProperty: unknown FMaterialCachedParameters Data
WARNING: Unknown class "Texture2DArray" for object "TA_Default_Caustics_D"
WARNING: Unknown class "Texture2DArray" for object "TA_Default_WaveFoam_D"
WARNING: Unknown class "Texture2DArray" for object "TA_Default_WaveFoam_D"
WARNING: Unknown class "TextureRenderTarget2D" for object "RT_SimTarget0"
WARNING: Unknown class "Texture2DArray" for object "TA_Default_Caustics_D"
Loading Texture2D PT_Linear_Noise from package /Game/DIShared/Effects/Materials/Noise/PT_Linear_Noise.uasset
Loading Texture2D T_UnderwaterDistortion_N from package /DeadIsland/Plugins/DSWater/Content/Textures/T_UnderwaterDistortion_N.uasset
Loading Texture2D T_Black_D from package /Game/DIShared/Core/Materials/T_Black_D.uasset
******** Loading object Texture2D'T_Black_D.T_Black_D' ********
*** ERROR: Access violation (C0000005) at umodel_acl_1.3.exe+0x34DA0
CachedExpressionData <- UMaterial3::ScanMaterialExpressions <- UMaterial3::PostLoad <- PostLoad: M_Fluid_PostProcess_UnderSurface <- UObject::EndLoad <- LoadWholePackage: /DeadIsland/Plugins/DSWater/Content/Materials/PostProcess/M_Fluid_PostProcess_UnderSurface.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
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spiritovod
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Re: Dead Island 2
« Reply #17 on: November 28, 2023, 16:06 »

@AllEx: It should be fixed now in the updated build. Though such materials wouldn't be parsed properly anyway.
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AllEx
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Re: Dead Island 2
« Reply #18 on: November 28, 2023, 18:04 »

@AllEx: It should be fixed now in the updated build. Though such materials wouldn't be parsed properly anyway.
I used the latest build version, but it crashes in other places. Ex.
Loading Texture2D T_Black_D from package /Game/DIShared/Core/Materials/T_Black_D.uasset
******** Loading object Texture2D'T_Black_D.T_Black_D' ********
*** ERROR: TArray: index 0 is out of range (0)
CachedExpressionData <- UMaterial3::ScanMaterialExpressions <- UMaterial3::PostLoad <- PostLoad: M_Opaque <- UObject::EndLoad <- LoadWholePackage: /Game/DI2/Art/Environment/Architecture/MapSpecific/Sewers/SM_ARC_Sewer_T04A_Fatberg_01.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590

Is it possible to run UModel in such a way that it would ignore those assets that it can not export? It is quite sad to wait for a long time and somewhere on 90% to see crash of tool. After that you should try to export assets from subfolders many times until you realize, what exactly is causing crash.
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spiritovod
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Re: Dead Island 2
« Reply #19 on: November 28, 2023, 20:37 »

@AllEx: It seems like you've accidentally used incorrect build, make sure you re-downloaded updated build via link in the first post. As for crashes in general - usually you can disable certain asset types, which are crashing umodel (meshes/materials+textures/animations), at startup screen. But it's better to report them, as most crashes can be somehow fixed.
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