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Author Topic: Operation Lovecraft: Fallen Doll  (Read 40446 times)
Lyws
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Re: Operation Lovecraft: Fallen Doll
« Reply #15 on: January 04, 2025, 23:31 »

@Lyws: I can't reproduce the issue with provided textures. Make sure you're using latest specific build (which is fix97 at the moment). Also next time please use "Copy" button in crash window to copy full error message instead of cropped screenshot in case of long errors.
Sorry, it was indeed because I did not use the latest specific build that caused the UModel to crash.
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spiritovod
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Re: Operation Lovecraft: Fallen Doll
« Reply #16 on: November 07, 2025, 16:54 »

Current game version is using 5.5 engine. I've updated specific build to support game packages directly via game specific override. For older versions you still need to extract assets first. First post is updated with respective info.

Also for some reason static meshes are using second UV set for generic textures in most cases. You can switch UVs with "U" button.
« Last Edit: November 07, 2025, 17:25 by spiritovod » Logged
Lyws
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Re: Operation Lovecraft: Fallen Doll
« Reply #17 on: August 28, 2026, 18:24 »

Today, the game has been updated to version 0.9.0. The BMS script can decompress the game files, but UModel cannot view the decompressed game files. Meanwhile, UModel can directly open the original game files, but it also cannot view the models.(Use the game specific override).
After selecting UE version 5.7, I can view the files after decompressing the BMS script

appMalloc: size=1952934242 (total=55 Mbytes) <- FArray::Empty: 1952934242 x 1 <- FString<< <- FPackageFileSummary::Serialize4 <- FPackageFileSummary<<: Ver=0/0 <- UnPackage::UnPackage: /Paralogue/Content/Characters/ADA/Body/MESH_ADA_Body.uasset, ver=530/0, game=love <- UnPackage::LoadPackage(info): /Paralogue/Content/Characters/ADA/Body/MESH_ADA_Body.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix280

appMalloc: size=1952934242 (total=22 Mbytes) <- FArray::Empty: 1952934242 x 1 <- FString<< <- FPackageFileSummary::Serialize4 <- FPackageFileSummary<<: Ver=0/0 <- UnPackage::UnPackage: Paralogue/Content/Characters/ADA/Body/MESH_ADA_Body.uasset, ver=530/0, game=love <- UnPackage::LoadPackage(info): Paralogue/Content/Characters/ADA/Body/MESH_ADA_Body.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix280
« Last Edit: August 28, 2026, 18:31 by Lyws » Logged
spiritovod
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Re: Operation Lovecraft: Fallen Doll
« Reply #18 on: August 28, 2026, 22:39 »

@Lyws: Override option only affects decryption here, aside from that they're using more or less stock engine. Therefore it's possible to open any game version after extraction with generic engine override (instead of game specific override, which is always tied to particular engine version). Anyway, I've added separate override for latest game version on 5.7 to specific build and updated the first post with respective info.
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Lyws
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Re: Operation Lovecraft: Fallen Doll
« Reply #19 on: August 29, 2026, 15:37 »

@spiritovod:Can UModel export these files under the Morph folder?


* QQ20260829-193417.jpg (131.22 KB, 909x918 - viewed 151 times.)
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spiritovod
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Re: Operation Lovecraft: Fallen Doll
« Reply #20 on: August 30, 2026, 00:14 »

@Lyws: This is custom class with morph data created specifically for this game, umodel doesn't support such things. You can also read about other limitations of the build in this topic.
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Lyws
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Re: Operation Lovecraft: Fallen Doll
« Reply #21 on: September 03, 2026, 15:45 »

@spiritovod:May I ask if there is any way to view the text information of these morph data, similar to the text information of exported materials.
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spiritovod
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Re: Operation Lovecraft: Fallen Doll
« Reply #22 on: September 03, 2026, 17:57 »

@Lyws: It's only possible for supported classes and only for actually parsed properties. Moreover, in UE5 build most unversioned properties are not parsed and while dumping properties to supplementary files upon export (where applied) they would be just dummy values. Also in this case there are very few properties and the rest of respective objects is serialized data.
« Last Edit: September 03, 2026, 18:00 by spiritovod » Logged
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