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Author Topic: [UE4] Legend of the Condor  (Read 981 times)
spiritovod
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[UE4] Legend of the Condor
« on: August 09, 2023, 06:21 »

Game: Legend of the Condor / 射鵰 (official site / launcher)
UE4 version: 4.27

Meshes and textures works fine with latest umodel build (1590 at the moment). For animations support use specific build from this topic. You can use it with game specific override option for slightly improved materials support, though most of them doesn't work properly due to unicode parameters.

The game is using customized package format and you need to extract assets first with respective quickbms script from specific scripts bundle. For more info read sticked topic and this post.


* Clipboard01.jpg (122.4 KB, 2551x1236 - viewed 403 times.)
« Last Edit: August 09, 2023, 17:06 by spiritovod » Logged
einherjar007
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Re: [UE4] Legend of the Condor
« Reply #1 on: August 09, 2023, 16:02 »

Thank you for the investigation and the script, it seems that the additional content that is DL'd to "Documents\Patch\Content\Paks" is in a different format or the script causes an extract error.
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spiritovod
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Re: [UE4] Legend of the Condor
« Reply #2 on: August 09, 2023, 17:11 »

@einherjar007: I've updated the script, it should work with all packages now.

Game specific override is added to specific build for slightly better materials support, though it's just workaround and some results may look strange. Disabling shaders (Ctrl+G) may also help in some cases.
« Last Edit: August 09, 2023, 17:24 by spiritovod » Logged
3dartsro
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Re: [UE4] Legend of the Condor
« Reply #3 on: October 09, 2023, 00:45 »

aes key?
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bbddbbdd
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Re: [UE4] Legend of the Condor
« Reply #4 on: October 16, 2023, 14:22 »

NPC action cannot be imported, indicating an unknown error,bjectProperty: unknown UAnimSequence4 BoneCompressionsettings
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catYYmao
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Re: [UE4] Legend of the Condor
« Reply #5 on: January 14, 2024, 08:25 »

@einherjar007: I've updated the script, it should work with all packages now.

Game specific override is added to specific build for slightly better materials support, though it's just workaround and some results may look strange. Disabling shaders (Ctrl+G) may also help in some cases.
Can't be used.
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yuehen
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Re: [UE4] Legend of the Condor
« Reply #6 on: January 15, 2024, 06:11 »

quickbms specific scripts, but some pak file can't be work
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