Thanks! All the retail animation packages seem to load no problem for SCCT Versus.
However, if an animation package gets re-saved using the game's included Unreal Editor, UModel will crash when trying to load any custom animation packages created. I remember Textures and Static Meshes had a similar problem before you did a small fix for it.
Here's a custom
package if you're willing to take a look. In the zip,
TME01_anm_Original loads fine since it's the original file, while
TME01_anm_New crashes. The contents are identical, but it's been re-saved once in the Unreal Editor, which seems to trigger the issue.
The last two Spy animations (ATT_01) in SPerso.ukx look very broken, but I checked in-engine and it produced the same broken result, so nothing wrong on your end.
I also checked SCPT Versus pretty much everything loads there as well. The only exceptions are two animation packages that seem to go unused in the final game and look like early development leftovers. They throw an error, but it's not a big deal since they're not really useful beyond possibly discovering cut content.