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Author Topic: Splinter Cell Series (SC1-4)  (Read 21300 times)
Joshhhuaaa
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Re: Splinter Cell Series (SC1-4)
« Reply #45 on: May 06, 2026, 02:58 »

Thanks! All the retail animation packages seem to load no problem for SCCT Versus.

However, if an animation package gets re-saved using the game's included Unreal Editor, UModel will crash when trying to load any custom animation packages created. I remember Textures and Static Meshes had a similar problem before you did a small fix for it.

Here's a custom package if you're willing to take a look. In the zip, TME01_anm_Original loads fine since it's the original file, while TME01_anm_New crashes. The contents are identical, but it's been re-saved once in the Unreal Editor, which seems to trigger the issue.

The last two Spy animations (ATT_01) in SPerso.ukx look very broken, but I checked in-engine and it produced the same broken result, so nothing wrong on your end.

I also checked SCPT Versus pretty much everything loads there as well. The only exceptions are two animation packages that seem to go unused in the final game and look like early development leftovers. They throw an error, but it's not a big deal since they're not really useful beyond possibly discovering cut content.


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* screenshot2.jpg (278.24 KB, 2560x1440 - viewed 53 times.)
« Last Edit: May 06, 2026, 14:53 by spiritovod » Logged
spiritovod
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Re: Splinter Cell Series (SC1-4)
« Reply #46 on: May 06, 2026, 14:59 »

@Joshhhuaaa: Packages exported from editor have versioning issues, which is quite expected. It should be fixed now in the updated build. As for problem packages, I have latest PC version of the game (1.05) and couldn't reproduce any issues with packages from animation folder, assuming we are talking about SCCT Versus. If you need to perform particular steps to reproduce the issue, explain them in details.
« Last Edit: May 06, 2026, 15:02 by spiritovod » Logged
Joshhhuaaa
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Re: Splinter Cell Series (SC1-4)
« Reply #47 on: May 06, 2026, 21:14 »

@spiritovod Yeah, I was only referring to the Versus engines. You're right, SCCT Versus itself doesn't have any problematic packages, everything loads fine there.

What I meant was that there are two packages in SCPT Versus that fail to load. They seem to be unused in the final game, so my assumption is they're leftovers from an earlier engine version: AM_fonderie.ukx and Animated_mesh.ukx

Unrelated to Versus, but while testing SCCT Single Player / Coop, I found that every Texture and StaticMesh package loads correctly except for one: 04_GCS_obj.usx.

In this zip, I've included those two SCPT Versus animations, along with that broken StaticMesh package, in case you want to take a look.
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spiritovod
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Re: Splinter Cell Series (SC1-4)
« Reply #48 on: May 07, 2026, 13:57 »

@Joshhhuaaa: Issue with the mentioned animation packages should be fixed now, it's versioning again. Also some other packages from Pandora Tomorrow (online version) should work now, previously at least EditorTex package couldn't be loaded. As for the package with static meshes, apparently current approach for them is not correct and should be adjusted/reworked somehow. It seems more complex than I thought, and winding order looks strange on some meshes, especially considering UVs. General fix is added to avoid crashes for such edge cases, but results will not be correct anyway.
« Last Edit: May 07, 2026, 18:31 by spiritovod » Logged
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