Gildor's Forums

Author Topic: Suicide Squad: Kill the Justice League  (Read 12742 times)
SlimJim9000
Newbie
*
Posts: 3


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #15 on: February 02, 2024, 02:05 »

@SlimJim9000: You need to provide more info about the issue, like error message from crash window. Maybe you didn't use correct override for the game at startup screen, which is Unreal 4 -> Game Name.
Also this is the error message i get the 

Serializing behind stopper (16B0+107618 > 5913D)
FIOStoreFile::Serialize <- TArray::SerializeSimple <- SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SM_BaseBody_Casting.SM_BaseBody_Casting', pos=1751, ver=518/0, game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Male/SuperMan/BaseBody/Workshop/Casting/SM_BaseBody_Casting.uasset <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1517
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2810


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #16 on: February 02, 2024, 18:39 »

@SlimJim9000: You need to use specific umodel build, mentioned in the first post. You can also use it for most UE4 games as well, because the one from your error is around 3 years old (if not more).
Logged
TechiTechi
Newbie
*
Posts: 18


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #17 on: February 11, 2024, 01:55 »

The _GT textures cannot be exported "WARNING: Unknown class "CurveTexture" for object "BM_Outfit_ArkhamEvolved_Upper_Armour_GT" any fix for this?
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2810


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #18 on: February 11, 2024, 19:05 »

@TechiTechi: I can only adjust umodel to preview and export texture parts from those classes, but not actual properties, which are used for applying textures. Still, it may be of some help to people. Support for textures from CurveTexture, CurveLinearColorAtlas and RockAtlas classes is added to specific build.
Logged
freemanpro
Full Member
***
Posts: 116


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #19 on: February 13, 2024, 23:17 »

Help . Used :

1. umodel_materials.exe
2. 4.25 Suicide Squad: Kill the Justice League  0xEFB7B0004C9B3561DCB185DACFE188CA5B00E18C83B4B530907ECFE409E1990C

I get error :

Serializing behind stopper (22D2D+4 > 22D2D)
FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serialize: 2119/16777216 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 1/2 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'PTM01_Base_Barrel_00.PTM01_Base_barrel_00', pos=22DEB, ver=518/0, game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Weapons/Pistol/M01/Base/Mesh/PTM01_Base_Barrel_00.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based


1. if i use override for the game  -> (Suicide Squad: Kill the Justice League)  nothinf finde files



Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2810


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #20 on: February 14, 2024, 03:26 »

if i use override for the game  -> (Suicide Squad: Kill the Justice League)  nothinf finde files
This is the correct way to open game assets, but I don't understand the issue. Maybe it's related to that most assets with characters consists of at least two meshes and the first one is usually cloth or accessory (like cape), which you see upon loading such asset. In this case you can simply scroll to another mesh with PageUp/PageDown like usual. Otherwise explain the issue more carefully.
Logged
freemanpro
Full Member
***
Posts: 116


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #21 on: February 14, 2024, 13:07 »

if i use override for the game  -> (Suicide Squad: Kill the Justice League) with key - 0xEFB7B0004C9B3561DCB185DACFE188CA5B00E18C83B4B530907ECFE409E1990C

get this effect

WARNING: The provided encryption key doesn't work with "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk0-WindowsNoEditor.pak". Skipping.
WARNING: The provided encryption key doesn't work with "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk51-WindowsNoEditor.pak". Skipping.
WARNING: The provided encryption key doesn't work with "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk52-WindowsNoEditor.pak". Skipping.
Found 0 game files (16 skipped) in 0 folders at path "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content"
Scanned game directory in 97.5 sec, 75 allocs, 21.18 MBytes serialized in 15 calls.


but if i select 4.25 engine and use key - all paks load correct ( but I get an error when loading into preview )

Pak D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk0-WindowsNoEditor.pak: 155533 files (155530 encrypted), version 9
Pak D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk51-WindowsNoEditor.pak: 5810 files (5810 encrypted), mount point: "/Stones/Content/Wwise/Windows/sfx/", version 9
Pak D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content/Paks/pakchunk52-WindowsNoEditor.pak: 0 files, version 9
Found 671502 game files (18 skipped) in 26908 folders at path "D:\!! Games\Suicide Squad Kill the Justice League\Stones\Content"
Scanned game directory in 14.6 sec, 652468 allocs, 140.45 MBytes serialized in 68 calls.
« Last Edit: February 14, 2024, 13:13 by freemanpro » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2810


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #22 on: February 15, 2024, 22:32 »

@freemanpro: It seems like you're using outdated build, where only alpha version can be loaded properly. Check if your build version is at least from 31 January 2024 or newer, or just redownload the build from the same topic, linked in the first post.
Logged
mikopath
Newbie
*
Posts: 1


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #23 on: February 18, 2024, 00:32 »



FIGURED IT OUT but texturing is a nightmare
Logged
LuckiiPierre
Newbie
*
Posts: 1


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #24 on: February 18, 2024, 06:02 »

Hi there @spiritovod i've been using Umodel to extract animations for years and I have been anticipating both Gotham Knights and Suicide Squad, specifically for their animations. Neither of which appear to allow us to extract them due to the animations being in a custom format like you mentioned. Is there any more information on that format, any leads as to how these animations could be decrypted? I hope to use the animations to do a recreation one of the scenes in the game. It's okay if not, i'm just curious if there is any more information on this, looking forward to hearing back.  grin
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2810


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #25 on: February 19, 2024, 17:00 »

@mikopath: Since you've figured out your issue, I've removed some of your posts to avoid confusion from other users and quoting the same error. All they need to do is to read the first post and the topic linked there carefully. Also, it's not discord or some kind of chat - please modify your own posts instead of creating new ones (in a row), otherwise topic would be bloated in no time.

@LuckiiPierre: I suppose animations here are more native than in Gotham Knights, it's just the whole structure is mixed. It's something like separate block with bind pose(?), separate per track bone mappings + compressed anim data and some other data. Usually it's all merged into one structure before compressed data. Probably people who is working with anim formats as raw data could create an external tool with less efforts (not sure about compression type though).
Logged
Aerlene
Newbie
*
Posts: 12


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #26 on: July 18, 2024, 11:13 »

@mikopath: Since you've figured out your issue, I've removed some of your posts to avoid confusion from other users and quoting the same error. All they need to do is to read the first post and the topic linked there carefully. Also, it's not discord or some kind of chat - please modify your own posts instead of creating new ones (in a row), otherwise topic would be bloated in no time.

@LuckiiPierre: I suppose animations here are more native than in Gotham Knights, it's just the whole structure is mixed. It's something like separate block with bind pose(?), separate per track bone mappings + compressed anim data and some other data. Usually it's all merged into one structure before compressed data. Probably people who is working with anim formats as raw data could create an external tool with less efforts (not sure about compression type though).
Hey I'm experiencing an issue with the error after I choose the 4.25 version and put in the current AES key: FIOStoreFile::Serialize <- TArray::SerializeSimple <- SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'PI_BaseBody_RaycastingMesh.PI_BaseBody_RaycastingMesh', pos=166F, ver=518/0, game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Female/PoisonIvy/BaseBody/Mesh/PI_BaseBody_RaycastingMesh.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

How do I resolve this and also are the animations supported now?
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2810


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #27 on: July 18, 2024, 15:08 »

@Aerlene: You need to use game specific override (with the game name) instead of generic engine version. Animations are not supported, like stated in the first post.
Logged
Crazy31139
Newbie
*
Posts: 9


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #28 on: August 08, 2024, 23:37 »

Hi, need help, someone can find Harley Body Justice Losers Skin, i only find cloak - /Game/Characters/Female/HarleyQuinn/_CharacterSetup/PlayerCustomisation/HQ_HarleyQuinn_Body_JLA_01_CV01.uasset
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2810


View Profile
Re: Suicide Squad: Kill the Justice League
« Reply #29 on: August 09, 2024, 12:56 »

@Crazy31139: Such assets from the game consists of two meshes. You can scroll through them with PageUp/PageDown as usual after opening it.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS