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Author Topic: Suicide Squad: Kill the Justice League  (Read 12741 times)
Crazy31139
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Re: Suicide Squad: Kill the Justice League
« Reply #30 on: August 09, 2024, 21:13 »

@Crazy31139: Such assets from the game consists of two meshes. You can scroll through them with PageUp/PageDown as usual after opening it.
Bro, huge thanks for help
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dyinglighter2077
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Re: Suicide Squad: Kill the Justice League
« Reply #31 on: August 12, 2024, 21:26 »

I found that the object name is skeletalmesh_1 and the uasset name is HQ_HarleyQuinn_Body_Classic_01_CV01, why are these two names different? This may cause some problems in mod making. I wonder if anyone knows why they are different and how to read the model of the head and body at the same time?
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spiritovod
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Re: Suicide Squad: Kill the Justice League
« Reply #32 on: August 13, 2024, 22:55 »

@dyinglighter2077: That's how the game handles object names in such cases. Usually if an asset consists of multiple objects, they're called by their distinctive names, but objects can be also called by class names + suffix. Suffix is coming from extra index for cases when multiple objects has the same name and different extra index (like mesh sockets). At some point I thought it's related to modified exports/imports, but failed to understand what exactly is expected instead of class name there. It's probably related to their customization and animation systems, which are very custom solutions.

As for the head and body for the mentioned case - those are two separate assets with separate meshes. If you mean how to combine them in umodel, append both meshes to currently loaded set, then scroll between them and use tagging (Ctrl+T) for both. It's explained in recommended tutorial from tutorials section among other things.
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