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Author Topic: retargeting skeletal meshes  (Read 2611 times)
l4zy
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retargeting skeletal meshes
« on: December 30, 2023, 22:07 »

hey.

im trying to use exported skeletal meshes in my UE5 game by retargeting them to either UE5 Mannequin or Mixamo.

I exported from both Blade and Soul and Hit2, set textures up in blender and then exported the meshes as FBX.
when i imported into UE5 i noticed these massive spheres circling each bone.



thats compared to UE Mannequin and Mixamo models that dont have these spheres..



can someone educate me how to remove these spheres or how to set the skeletons up so i'll be able to retarget to ue mannequin/mixamo animations? i know it might be a silly question but i only started UE and blender 2 months ago.
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Dreadfred
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Re: retargeting skeletal meshes
« Reply #1 on: January 16, 2024, 20:23 »

What you see are the bones/joints of model, when importing into blender set option to not scale down model and when exporting from blender set scale option to .01.
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