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Author Topic: Remnant: From the Ashes (export Animations)  (Read 848 times)
Boom Boom Juke
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Remnant: From the Ashes (export Animations)
« on: January 28, 2024, 11:32 »

Hello all!

I encountered errors while trying to export the animation. Exactly:

Serializing behind stopper (8AFA+10C01387 > 1C215)
FPakFile::Serialize: file=/Game/World_Wasteland/Characters/Claws/Animations/Wasteland_Claws_Atk_180_L.uexp <- FString<< <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Wasteland_Claws_Atk_180_L.Wasteland_Claws_Atk_180_L', pos=AE2A, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage: /Game/World_Wasteland/Characters/Claws/Animations/Wasteland_Claws_Atk_180_L.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1589

UE Viewer Compatibility Table have this game, and all functions supported (anims, meshes, and more)

Remnant use UE4.22.

I read somewhere, perhaps in another forum thread, that this tool supports only the standard type of skeleton and animations when exporting. However, I am confused by the fact that the compatibility table indicates that the export of animations and skeletons is possible, as well as the fact that I can easily pull out a model with a skeleton. Does anyone have any thoughts?
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Ehlyon
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Re: Remnant: From the Ashes (export Animations)
« Reply #1 on: January 28, 2024, 19:45 »

Hello all!

I encountered errors while trying to export the animation. Exactly:

Serializing behind stopper (8AFA+10C01387 > 1C215)
FPakFile::Serialize: file=/Game/World_Wasteland/Characters/Claws/Animations/Wasteland_Claws_Atk_180_L.uexp <- FString<< <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Wasteland_Claws_Atk_180_L.Wasteland_Claws_Atk_180_L', pos=AE2A, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage: /Game/World_Wasteland/Characters/Claws/Animations/Wasteland_Claws_Atk_180_L.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1589

UE Viewer Compatibility Table have this game, and all functions supported (anims, meshes, and more)

Remnant use UE4.22.

I read somewhere, perhaps in another forum thread, that this tool supports only the standard type of skeleton and animations when exporting. However, I am confused by the fact that the compatibility table indicates that the export of animations and skeletons is possible, as well as the fact that I can easily pull out a model with a skeleton. Does anyone have any thoughts?

You're using standard umodel, which only support the "base game", with DLC the game started using ACL compression for anims. Download and use the one linked below
https://www.gildor.org/smf/index.php/topic,8304.msg43604.html#msg43604
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