Gildor's Forums

Author Topic: Outcast - A New Beginning  (Read 3193 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2984


View Profile
Outcast - A New Beginning
« on: February 09, 2024, 18:53 »

Game: Outcast - A New Beginning (steam)
UE4 version: 4.27

To avoid possible issues and animations support use specific build from this topic - no special override is required, simply choose proper engine version. Some materials are custom (mostly for static meshes). Batch search for animations is not recommended, since the game has a lot of retargeted animations and trying to load all of them at once may lead to crash due to insufficient memory - it's better to append required anims manually to current mesh.


* Clipboard01.jpg (110.35 KB, 2551x1236 - viewed 828 times.)
Logged
mzm2222
Newbie
*
Posts: 6


View Profile
Re: Outcast - A New Beginning
« Reply #1 on: June 05, 2024, 14:05 »

Outcast - A New Beginning v.1.0.5.0.301861
the lastest version
use special bms don't work with *.ucas files  Embarrassed
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2984


View Profile
Re: Outcast - A New Beginning
« Reply #2 on: June 05, 2024, 23:48 »

@mzm2222: Latest game version still works fine with the mentioned umodel build. Questions about quickbms are not related to the topic, as it's not required for this game. Such questions should be asked in this topic, but to save you some time, io store packages are not supported by quickbms scripts due to packages nature.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS