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Author Topic: Merge bones  (Read 2478 times)
wraithcat
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Merge bones
« on: May 31, 2011, 20:49 »

Out of curiosity, I've noticed a certain weakness in the actorX importer. Currently there's no option to merge duplicate bones on import which essentially results in pretty large sets of same bones when importing a multi part model.

Admittedly there's ways around it. Import actorX>export smd> import all SMD's (as those tend to merge the bone data into one). But it would be very nice if the importer had an option to do the very same.
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Gildor
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Re: Merge bones
« Reply #1 on: May 31, 2011, 20:51 »

You are not right. Importer will not duplicate bones when loading multipart meshes, it will reuse existing bones.
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