@Junsoo: Specific build from the first post is updated to support such materials properly, they shouldn't crash now. Though they're not useful, as umaps here are built with static mesh components, which are not parsed by umodel.
The game is using third-party audio (awb is Criware format). Usually you can use vgmstream or foobar with vgmstream plugin for third-party audio, but here both audio and video are encrypted. Aside from that umodel doesn't support native UE audio used in modern games (from around 4.24 engine and newer).
As for other removed posts, please read topics carefully before submitting possible issues. Posts like "does it work?" doesn't make much sense - if you have issues like crashes for particular games, you can always report them. And there are no hidden functions in umodel - if it's not covered by tutorial about basic usage and
FAQ, umodel can't do it.